UE3:UTGib_Vehicle (UDK)

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UDK Object >> Actor >> UTGib >> UTGib_Vehicle
Package:
UTGame
Direct subclasses:
UTGib_ScorpionHatch, UTGib_VehiclePiece, UTVehicleDeathPiece
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

BurnDuration

Type: float


Default value: 3.5

BurnName

Type: name


Default value: 'BurnTime'

LoopedSound

Type: SoundCue

Played when the Gib has been spawned *

Default value: SoundCue'A_Vehicle_Generic.Fire.VehicleDerbisLoop_Cue'

MITV

Type: MaterialInstanceTimeVarying


OwningClass

Type: class<UTVehicle>


PS_GibExplosionEffect

Type: ParticleSystem

Effect to have when gib is first spawned. Actually happens at TimeBeforeGibExplosionEffect after being spawned *

Default value: ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'

PS_GibTrailEffect

Type: ParticleSystem

PS to attach and trail behind the gib *

Default value: ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'

TimeBeforeGibExplosionEffect

Type: float


Default value: 0.1

Default values

Property Value
HitSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleImpact_MetalSmallCue'

Subobjects

GibLightEnvironmentComp

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGib.GibLightEnvironmentComp

No new values.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

ActivateGibExplosionEffect

simulated function ActivateGibExplosionEffect ()