Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGreedCoin (UT3)

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Package: 
UTGame
Direct subclasses:
UTGreedCoin_Gold, UTGreedCoin_Red, UTGreedCoin_Silver

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

BounceSound

Type: SoundCue


CoinIconCoords

Type: UIRoot.TextureCoordinates


Default value:

Member Value
U 223.0
UL 36.0
V 49.0
VL 36.0

PickUpWaveForm

Type: ForceFeedbackWaveform


SkullColor

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.0
G 0.0
R 0.0

TrailEffects

Type: ParticleSystemComponent

This is the effect that is played while in flight

TrailEffectScale

Type: float

Scaling for the in-flight trail effects

Default value: 0.3

TrailTemplate

Type: ParticleSystem

Effects Template

Value

Type: int

Number of points this coin is worth when returned

Default values

Property Value
bBounce True
TickGroup TG_PostAsyncWork

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTDroppedItemPickup.CollisionCylinder

No new values.

DroppedPickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTDroppedItemPickup.DroppedPickupLightEnvironment

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: UTDroppedItemPickup.Sprite

No new values.

Functions

Events

HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

Overrides: Actor.HitWall

Give a little bounce

Landed

simulated event Landed (Object.Vector HitNormal, Actor FloorActor)

Overrides: UTDroppedPickup.Landed

Disable particle effects upon landing

PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange

Slow down skulls that enter water

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTDroppedItemPickup.PostBeginPlay


Other instance functions

BotDesireability

function float BotDesireability (Pawn Bot, Controller C)

Overrides: UTDroppedItemPickup.BotDesireability


GiveTo

function GiveTo (Pawn P)

Overrides: DroppedPickup.GiveTo

Add this coin's value to the pawn

States

FadeOut

FadeOut.BeginState

simulated event BeginState (name PreviousStateName)

Overrides: UTDroppedPickup.FadeOut.BeginState

Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).