Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGreedCoin_Red (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 03:16, 16 August 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup >> UTGreedCoin >> UTGreedCoin_Red
Package: 
UT3GoldGame
Direct subclass:
UTGreedCoin_Red_Small

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
BounceSound SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullImpact01_Cue'
CoinIconCoords
Member Value
U 744.0
UL 35.0
V 0.0
VL 55.0
Components[3] StaticMeshComponent'MeshComponentA'
DrawScale 7.5
LifeSpan 240.0
MaxDesireability 1.0
PickupMesh StaticMeshComponent'MeshComponentA'
PickupSound SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullPickup01_Cue'
PickUpWaveForm ForceFeedbackWaveform'UT3GoldGame.Default__UTGreedCoin_Red:ForceFeedbackWaveformPickUp'
SkullColor
Member Value
A 1.0
B 2.0
G 4.0
R 64.0
TrailTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare'
Value 20

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTGreedCoin.CollisionCylinder

Property Value
CollisionHeight 35.0
CollisionRadius 100.0

DroppedPickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGreedCoin.DroppedPickupLightEnvironment

No new values.

MeshComponentA

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
bCastDynamicShadow False
bDisableAllRigidBody True
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CachedCullDistance 8000.0
CastShadow False
CollideActors False
CullDistance 8000.0
Materials[0] Material'GP_Extras.Materials.M_GP_Extras_Skull01'
ScriptRigidBodyCollisionThreshold 5.0
StaticMesh StaticMesh'GP_Extras.Mesh.S_GP_Extras_Skull01'

Sprite

Class: Engine.SpriteComponent

Inherits from: UTGreedCoin.Sprite

No new values.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTGreedCoin.PostBeginPlay