Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGreedFlag (UT3)

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UT3 Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTGreedFlag
Package: 
UT3GoldGame
Direct subclasses:
UTGreedBlueFlag, UTGreedRedFlag

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTCTFFlag.CollisionCylinder

Property Value
CollisionRadius 80.0

FlagLightComponent

Class: Engine.PointLightComponent

Inherits from: UTCTFFlag.FlagLightComponent

No new values.

FlagLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTCTFFlag.FlagLightEnvironment

No new values.

TheFlagSkelMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTCTFFlag.TheFlagSkelMesh

No new values.

Functions

Events

Touch

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTCarriedObject.Touch


Other instance functions

OpposingTeamTouch

function OpposingTeamTouch (Controller C)


SameTeamTouch

function SameTeamTouch (Controller C)

Overrides: UTCTFFlag.SameTeamTouch


ValidHolder

function bool ValidHolder (Actor Other)

Overrides: UTCTFFlag.ValidHolder