Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTGreedFlag (UT3)
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Revision as of 03:16, 16 August 2009 by (Talk)
Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTGreedFlag |
- Package:
- UT3GoldGame
- Direct subclasses:
- UTGreedBlueFlag, UTGreedRedFlag
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTCTFFlag.CollisionCylinder
Property | Value |
---|---|
CollisionRadius | 80.0 |
FlagLightComponent
Class: Engine.PointLightComponent
Inherits from: UTCTFFlag.FlagLightComponent
No new values.
FlagLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTCTFFlag.FlagLightEnvironment
No new values.
TheFlagSkelMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTCTFFlag.TheFlagSkelMesh
No new values.
Functions
Events
Touch
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTCarriedObject.Touch
Other instance functions
OpposingTeamTouch
function OpposingTeamTouch (Controller C)
SameTeamTouch
function SameTeamTouch (Controller C)
Overrides: UTCTFFlag.SameTeamTouch
ValidHolder
Overrides: UTCTFFlag.ValidHolder