Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTGreedFlag (UT3)

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Revision as of 01:28, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)

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UT3 Object >> Actor >> UTCarriedObject >> UTCTFFlag >> UTGreedFlag
Package: 
UT3GoldGame
Direct subclasses:
UTGreedBlueFlag, UTGreedRedFlag

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTCTFFlag.CollisionCylinder

Property Value
CollisionRadius 80.0

FlagLightComponent[edit]

Class: Engine.PointLightComponent

Inherits from: UTCTFFlag.FlagLightComponent

No new values.

FlagLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTCTFFlag.FlagLightEnvironment

No new values.

TheFlagSkelMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTCTFFlag.TheFlagSkelMesh

No new values.

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTCarriedObject.Touch


Other instance functions[edit]

OpposingTeamTouch[edit]

function OpposingTeamTouch (Controller C)


SameTeamTouch[edit]

function SameTeamTouch (Controller C)

Overrides: UTCTFFlag.SameTeamTouch


ValidHolder[edit]

function bool ValidHolder (Actor Other)

Overrides: UTCTFFlag.ValidHolder