Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTGreedGame (UT3)"
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Latest revision as of 01:28, 16 August 2009
Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTGreedGame |
Contents
- Package:
- UTGame
- Direct subclass:
- UTGreedGame_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BlueFlagType[edit]
CoinReturnSound[edit]
Type: SoundCue
FlagBases[edit]
Type: UTCTFBase
Array size: 2
Flag bases at which to UTGreedFlags are spawned
HoarderMessageThreshold[edit]
Type: int
Number of skulls needed for a "Hoarder" message
Default value: 20
RedFlagType[edit]
Default values[edit]
Property | Value |
---|---|
bScoreDeaths | False |
bScoreTeamKills | False |
bShouldPostRenderEnemyPawns | True |
bSpawnInTeamArea | True |
bUndrivenVehicleDamage | True |
DeathMessageClass | Class'UTGame.UTTeamDeathMessage' |
Description | "Return the enemy's skulls to their base." |
EndOfMatchRulesTemplateStr_Scoring | "First team to score `g skulls wins" |
EndOfMatchRulesTemplateStr_ScoringSingle | "First team to capture a skull wins" |
EndOfMatchRulesTemplateStr_Time | "Team with most captured skulls in `t mins. wins" |
GameName | "Greed" |
MapPrefixes[0] | "CTF" |
MapPrefixes[1] | "VCTF" |
OnlineGameSettingsClass | Class'UTGame.UTGameSettingsGreed' |
OnlineStatsWriteClass | Class'UTGame.UTLeaderboardWriteGreed' |
Functions[edit]
Static functions[edit]
AllowMutator[edit]
Overrides: UTGame.AllowMutator
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTGame.PostBeginPlay
Other instance functions[edit]
AddMutator[edit]
Overrides: UTGame.AddMutator
AnnounceGreedScore[edit]
Announce a greed score - requires different rules since can increment by more than one point at a time
DropCoins[edit]
function DropCoins (Controller CoinOwner, int CoinValue)
Clears the coin count of CoinOwner, and spawns
CoinValue coins at CoinOwner's location
NearGoal[edit]
function bool NearGoal (Controller C)
Overrides: UTTeamGame.NearGoal
returns whether the given game object-holding player was near an objective the game object can be scored at
ScoreCoinReturn[edit]
function bool ScoreCoinReturn (Controller Scorer)
TeleportToBase[edit]
function TeleportToBase (UTPawn Traveler)
Teleports a pawn to a spawn location at it's team base