Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE3:UTHUD internal variables (UDK)"
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'''Default value:''' True | '''Default value:''' True | ||
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====bShowPowerups==== | ====bShowPowerups==== | ||
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<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' {{cl|Texture2D}}'UI_GoldHud. | + | '''Default value:''' {{cl|Texture2D}}'UI_GoldHud.HudIcons' |
====UTGRI==== | ====UTGRI==== |
Revision as of 05:24, 17 January 2010
Contents
- 1 Internal variables
- 1.1 AltHudTexture
- 1.2 AmmoBarColor
- 1.3 AmmoBarOffsetY
- 1.4 AmmoBGCoords
- 1.5 AmmoPosition
- 1.6 AmmoPulseTime
- 1.7 AmmoTextOffsetX
- 1.8 AmmoTextOffsetY
- 1.9 ArmorBGCoords
- 1.10 ArmorBGOffsetX
- 1.11 ArmorBGOffsetY
- 1.12 ArmorIconX
- 1.13 ArmorIconY
- 1.14 ArmorPulseTime
- 1.15 ArmorTextX
- 1.16 ArmorTextY
- 1.17 BaseMaterial
- 1.18 bCrosshairOnFriendly
- 1.19 bCrosshairShow
- 1.20 bDisplayingPowerups
- 1.21 bFadeOutHitEffect
- 1.22 bGreenCrosshair
- 1.23 bHasLeaderboard
- 1.24 bHasMap
- 1.25 bHudMessageRendered
- 1.26 bIsFirstPlayer
- 1.27 bIsSplitScreen
- 1.28 BlackBackgroundColor
- 1.29 BlackColor
- 1.30 BlueLinearColor
- 1.31 bNoWeaponNumbers
- 1.32 bOnlyShowWeaponBarIfChanging
- 1.33 BootHeight
- 1.34 BootWidth
- 1.35 BootX
- 1.36 BootY
- 1.37 BouncedWeapon
- 1.38 BounceWeaponScale
- 1.39 bQuickPickMadeNewSelection
- 1.40 bShowAllAI
- 1.41 bShowAllWeapons
- 1.42 bShowAmmo
- 1.43 bShowClock
- 1.44 bShowDoll
- 1.45 bShowFragCount
- 1.46 bShowLeaderboard
- 1.47 bShowMap
- 1.48 bShowPowerups
- 1.49 bShowQuickPick
- 1.50 bShowScoring
- 1.51 bShowVehicle
- 1.52 bShowVehicleArmorCount
- 1.53 bShowWeaponbar
- 1.54 CharPendingPRI
- 1.55 CharPortraitMaterial
- 1.56 CharPortraitMI
- 1.57 CharPortraitSize
- 1.58 CharPortraitSlideTime
- 1.59 CharPortraitSlideTransitionTime
- 1.60 CharPortraitTime
- 1.61 CharPortraitXPerc
- 1.62 CharPortraitYPerc
- 1.63 CharPRI
- 1.64 ClockPosition
- 1.65 ConfiguredCrosshairScaling
- 1.66 ConsoleIconFont
- 1.67 ConsoleIconFontClassName
- 1.68 CurrentWeaponScale
- 1.69 DamageData
- 1.70 DamageIndicatorSize
- 1.71 DeadMessage
- 1.72 DisplayedOrders
- 1.73 DMLinearColor
- 1.74 DollHeight
- 1.75 DollOffsetX
- 1.76 DollOffsetY
- 1.77 DollPosition
- 1.78 DollVisibility
- 1.79 DollWidth
- 1.80 EmptyWeaponAlpha
- 1.81 FadeParamName
- 1.82 FadeTime
- 1.83 FireToRespawnMessage
- 1.84 FragPulseTime
- 1.85 FullHeight
- 1.86 FullWidth
- 1.87 GlowFonts
- 1.88 GoldColor
- 1.89 GoldLinearColor
- 1.90 GrayColor
- 1.91 HealthBGCoords
- 1.92 HealthBGOffsetX
- 1.93 HealthBGOffsetY
- 1.94 HealthIconX
- 1.95 HealthIconY
- 1.96 HealthOffsetX
- 1.97 HealthPulseTime
- 1.98 HealthTextX
- 1.99 HealthTextY
- 1.100 HelmetHeight
- 1.101 HelmetWidth
- 1.102 HelmetX
- 1.103 HelmetY
- 1.104 HitEffect
- 1.105 HitEffectFadeTime
- 1.106 HitEffectIntensity
- 1.107 HitEffectMaterialInstance
- 1.108 HudFonts
- 1.109 HUDScaleX
- 1.110 HUDScaleY
- 1.111 IconHudTexture
- 1.112 LastAmmoCount
- 1.113 LastAmmoPickupTime
- 1.114 LastArmorAmount
- 1.115 LastArmorPickupTime
- 1.116 LastDollUpdate
- 1.117 LastFragCount
- 1.118 LastHealth
- 1.119 LastHealthPickupTime
- 1.120 LastHUDUpdateTime
- 1.121 LastPickupTime
- 1.122 LastSelectedWeapon
- 1.123 LastTimeTooltipDrawn
- 1.124 LastWeapon
- 1.125 LastWeaponBarDrawnTime
- 1.126 LC_White
- 1.127 LightGoldColor
- 1.128 LightGreenColor
- 1.129 MapBackground
- 1.130 MapDefaultSize
- 1.131 MapPosition
- 1.132 MaxHitEffectColor
- 1.133 MaxNoOfIndicators
- 1.134 MessageOffset
- 1.135 MOTDSceneTemplate
- 1.136 MusicManagerClass
- 1.137 NameplateBubble
- 1.138 NameplateBubbleWidth
- 1.139 NameplateCenter
- 1.140 NameplateLeft
- 1.141 NameplateRight
- 1.142 NameplateWidth
- 1.143 OffWeaponAlpha
- 1.144 OrderUpdateTime
- 1.145 PawnDollBGCoords
- 1.146 PawnOwner
- 1.147 PlaceMarks
- 1.148 PositionalParamName
- 1.149 PowerupDims
- 1.150 PowerupTransitionTime
- 1.151 PowerupYPos
- 1.152 PressFireToBegin
- 1.153 PulseDuration
- 1.154 PulseMultiplier
- 1.155 PulseSplit
- 1.156 QuickPickBkgCoords
- 1.157 QuickPickBkgImage
- 1.158 QuickPickCircleCoords
- 1.159 QuickPickCircleImage
- 1.160 QuickPickClasses
- 1.161 QuickPickCurrentSelection
- 1.162 QuickPickDeltaAngle
- 1.163 QuickPickNumCells
- 1.164 QuickPickRadius
- 1.165 QuickPickSelCoords
- 1.166 QuickPickSelImage
- 1.167 QuickPickTarget
- 1.168 QuickPickWaveForm
- 1.169 RedLinearColor
- 1.170 ResolutionScale
- 1.171 ResolutionScaleX
- 1.172 SafeRegionPct
- 1.173 ScoreboardSceneTemplate
- 1.174 ScoringPosition
- 1.175 SelectedBoxScale
- 1.176 SelectedWeaponAlpha
- 1.177 SelectedWeaponAmmoOffsetX
- 1.178 SelectedWeaponScale
- 1.179 SilverLinearColor
- 1.180 SpectatorMessage
- 1.181 TalkingTexture
- 1.182 TeamHUDColor
- 1.183 TeamTextColor
- 1.184 TextRenderInfo
- 1.185 THeight
- 1.186 ThighHeight
- 1.187 ThighWidth
- 1.188 ThighX
- 1.189 ThighY
- 1.190 ToolTipSepCoords
- 1.191 TX
- 1.192 TY
- 1.193 UT3GHudTexture
- 1.194 UTGRI
- 1.195 UTOwnerPRI
- 1.196 UTPawnOwner
- 1.197 UTPlayerOwner
- 1.198 VehiclePosition
- 1.199 VestHeight
- 1.200 VestWidth
- 1.201 VestX
- 1.202 VestY
- 1.203 WaitingForMatch
- 1.204 WarmupString
- 1.205 WeaponAmmoLength
- 1.206 WeaponAmmoOffsetX
- 1.207 WeaponAmmoOffsetY
- 1.208 WeaponAmmoThickness
- 1.209 WeaponBarScale
- 1.210 WeaponBarXOffset
- 1.211 WeaponBarY
- 1.212 WeaponBoxHeight
- 1.213 WeaponBoxWidth
- 1.214 WeaponList
- 1.215 WeaponScaleSpeed
- 1.216 WeaponSwitchMessage
- 1.217 WeaponXOffset
- 1.218 WeaponYOffset
- 1.219 WeaponYScale
- 1.220 WhiteLinearColor
- 1.221 YouHaveLost
- 1.222 YouHaveWon
;Other member categories for this class::instance functions
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Internal variables
AltHudTexture
Type: Texture2D
Modifiers: const
Cached reference to the another hud texture
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
AmmoBarColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 7.0 |
G | 7.0 |
R | 7.0 |
AmmoBarOffsetY
Type: float
Padding beneath right side ammo/icon
Default value: 2.0
AmmoBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 1.0 |
UL | 162.0 |
V | 368.0 |
VL | 53.0 |
AmmoPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | -1.0 |
AmmoPulseTime
Type: float
AmmoTextOffsetX
Type: float
Default value: 125.0
AmmoTextOffsetY
Type: float
Default value: 3.0
ArmorBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 74.0 |
UL | 117.0 |
V | 69.0 |
VL | 42.0 |
ArmorBGOffsetX
Type: float
position of the armor bg relative to overall lower left position
Default value: 65.0
ArmorBGOffsetY
Type: float
Default value: 18.0
ArmorIconX
Type: float
position of the armor shield icon relative to the overall left position
Default value: 80.0
ArmorIconY
Type: float
Default value: 42.0
ArmorPulseTime
Type: float
ArmorTextX
Type: float
position of the armor text relative to the overall left position
Default value: 160.0
ArmorTextY
Type: float
Default value: 17.0
BaseMaterial
Type: Material
This holds the base material that will be displayed
Default value: Material'UI_HUD.HUD.M_UI_HUD_DamageDir'
bCrosshairOnFriendly
Type: bool
If true, we will alter the crosshair when it's over a friendly
bCrosshairShow
Type: bool
If true, we will allow Weapons to show their crosshairs
bDisplayingPowerups
Type: bool
true while displaying powerups
bFadeOutHitEffect
Type: bool
whether we're currently fading out the hit effect
bGreenCrosshair
Type: bool
Make the crosshair green (found valid friendly
bHasLeaderboard
Type: bool
Default value: True
bHasMap
Type: bool
bHudMessageRendered
Type: bool
bIsFirstPlayer
Type: bool
This will be true if this is the first player
bIsSplitScreen
Type: bool
This will be true if the hud is in splitscreen
BlackBackgroundColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 0.7 |
B | 0.7 |
G | 0.7 |
R | 0.7 |
BlackColor
Type: Object.Color
Modifiers: const
Various colors
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
BlueLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 10.0 |
G | 0.8 |
R | 0.5 |
bNoWeaponNumbers
Type: bool
bOnlyShowWeaponBarIfChanging
Type: bool
Modifiers: config
If true, only weapon bar if have pendingweapon
BootHeight
Type: float
Default value: 26.0
BootWidth
Type: float
Default value: 54.0
BootX
Type: float
Jump boot position relative to doll
Default value: 37.0
BootY
Type: float
Default value: 100.0
BouncedWeapon
Type: int
BounceWeaponScale
Type: float
Default value: 2.25
bQuickPickMadeNewSelection
Type: bool
true when the player has made a new selection since bringing the menu up this time (can't check QuickPickCurrentSelection for that since it defaults to current weapon)
bShowAllAI
Type: bool
Debug flag to show AI information
bShowAllWeapons
Type: bool
Modifiers: config
bShowAmmo
Type: bool
Modifiers: globalconfig
Default value: True
bShowClock
Type: bool
Modifiers: globalconfig
Widget Locations / Visibility flags
bShowDoll
Type: bool
Modifiers: globalconfig
Default value: True
bShowFragCount
Type: bool
Default value: True
bShowLeaderboard
Type: bool
bShowMap
Type: bool
Modifiers: globalconfig
Default value: True
bShowPowerups
Type: bool
Modifiers: globalconfig
Default value: True
bShowQuickPick
Type: bool
QuickPick Menu
bShowScoring
Type: bool
Modifiers: globalconfig
Default value: True
bShowVehicle
Type: bool
Modifiers: globalconfig
Default value: True
bShowVehicleArmorCount
Type: bool
bShowWeaponbar
Type: bool
Modifiers: config
If true, weapon bar is never displayed
CharPendingPRI
Type: UTPlayerReplicationInfo
Holds the PRI of who we want to switch to
CharPortraitMaterial
Type: Material
The material used to display the portrait
Default value: Material'UI_HUD.Materials.CharPortrait'
CharPortraitMI
Type: MaterialInstanceConstant
The MI that we will set
CharPortraitSize
Type: Object.Vector2D
How big at 1024x768 should this be
Default value:
Member | Value |
---|---|
X | 96.0 |
Y | 120.0 |
CharPortraitSlideTime
Type: float
Total Amount of time to display a portrait for
Default value: 2.0
CharPortraitSlideTransitionTime
Type: float
% of Total time to slide In/Out. It will be used on both sides. Ex. If set to 0.25 then the slide in will be 25% of the total time as will the slide out leaving 50% of the time settled on screen. *
Default value: 0.175
CharPortraitTime
Type: float
How long until we are done
CharPortraitXPerc
Type: float
When sliding in, where should this image stop
Default value: 0.01
CharPortraitYPerc
Type: float
How far down the screen will it be rendered
Default value: 0.15
CharPRI
Type: UTPlayerReplicationInfo
Holds the PRI of the person speak
ClockPosition
Type: Object.Vector2D
ConfiguredCrosshairScaling
Type: float
Configurable crosshair scaling
Default value: 1.0
ConsoleIconFont
Type: Font
ConsoleIconFontClassName
Type: string
Modifiers: config
Holds a reference to the font to use for a given console
Default value: "UI_Fonts.Fonts.UI_Fonts_Xbox18"
CurrentWeaponScale
Type: float
Array size: 10
Default value, index 0: 1.0
Default value, index 1: 1.0
Default value, index 2: 1.0
Default value, index 3: 1.0
Default value, index 4: 1.0
Default value, index 5: 1.0
Default value, index 6: 1.0
Default value, index 7: 1.0
Default value, index 8: 1.0
Default value, index 9: 1.0
DamageData
Type: array<DamageInfo>
List of DamageInfos.
DamageIndicatorSize
Type: float
Modifiers: globalconfig
Default value: 384.0
DeadMessage
Type: string
Modifiers: localized
When you are dead
Default value: "You have Died!"
DisplayedOrders
Type: string
The orders to display when rendering the map
DMLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.5 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
DollHeight
Type: float
Default value: 109.0
DollOffsetX
Type: float
position of the armor bg relative to overall lower left position
Default value: 35.0
DollOffsetY
Type: float
Default value: 58.0
DollPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | -1.0 |
DollVisibility
Type: float
DollWidth
Type: float
Default value: 56.0
EmptyWeaponAlpha
Type: float
Default value: 0.4
FadeParamName
Type: name
Name of the material parameter that controls the fade
Default value: 'DamageDirectionAlpha'
FadeTime
Type: float
How fast should it fade out
Default value: 0.5
FireToRespawnMessage
Type: string
Modifiers: localized
Press [Fire] to Respawn
Default value: "Press [FIRE] to respawn"
FragPulseTime
Type: float
FullHeight
Type: float
Holds the full width and height of the viewport
FullWidth
Type: float
Holds the full width and height of the viewport
GlowFonts
Type: Font
Array size: 2
Glowing Fonts
Default value, index 0: Font'UI_Fonts_Final.HUD.F_GlowPrimary'
Default value, index 1: Font'UI_Fonts_Final.HUD.F_GlowSecondary'
GoldColor
Type: Object.Color
Modifiers: const
Various colors
Default value:
Member | Value |
---|---|
A | 255 |
B | 11 |
G | 183 |
R | 255 |
GoldLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 1.0 |
R | 1.0 |
GrayColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 192 |
B | 160 |
G | 160 |
R | 160 |
HealthBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 73.0 |
UL | 143.0 |
V | 111.0 |
VL | 57.0 |
HealthBGOffsetX
Type: float
position of the health bg relative to overall lower left position
Default value: 65.0
HealthBGOffsetY
Type: float
Default value: 59.0
HealthIconX
Type: float
position of the health + icon relative to the overall left position
Default value: 80.0
HealthIconY
Type: float
Default value: 88.0
HealthOffsetX
Type: float
Default value: 65.0
HealthPulseTime
Type: float
HealthTextX
Type: float
position of the health text relative to the overall left position
Default value: 185.0
HealthTextY
Type: float
Default value: 55.0
HelmetHeight
Type: float
Default value: 25.0
HelmetWidth
Type: float
Default value: 22.0
HelmetX
Type: float
Helmet armor position relative to doll
Default value: 36.0
HelmetY
Type: float
Default value: 13.0
HitEffect
Type: MaterialEffect
reference to the hit effect
HitEffectFadeTime
Type: float
the amount the time it takes to fade the hit effect from the maximum values (default.HitEffectFadeTime is max)
Default value: 0.5
HitEffectIntensity
Type: float
current hit effect intensity (default.HitEffectIntensity is max)
Default value: 0.25
HitEffectMaterialInstance
Type: MaterialInstanceConstant
Modifiers: transient
material instance for the hit effect
HudFonts
A collection of fonts used in the hud
Default value, index 0: MultiFont'UI_Fonts_Final.HUD.MF_Small'
Default value, index 1: MultiFont'UI_Fonts_Final.HUD.MF_Medium'
Default value, index 2: MultiFont'UI_Fonts_Final.HUD.MF_Large'
Default value, index 3: MultiFont'UI_Fonts_Final.HUD.MF_Huge'
HUDScaleX
Type: float
Resolution dependent HUD scaling factor
HUDScaleY
Type: float
Resolution dependent HUD scaling factor
IconHudTexture
Type: Texture2D
Modifiers: const
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
LastAmmoCount
Type: int
LastAmmoPickupTime
Type: float
used to pulse the scaled of several hud elements
LastArmorAmount
Type: int
LastArmorPickupTime
Type: float
used to pulse the scaled of several hud elements
LastDollUpdate
Type: float
LastFragCount
Type: int
LastHealth
Type: int
LastHealthPickupTime
Type: float
used to pulse the scaled of several hud elements
LastHUDUpdateTime
Type: float
LastPickupTime
Type: float
used to pulse the scaled of several hud elements
LastSelectedWeapon
Type: Weapon
LastTimeTooltipDrawn
Type: float
LastWeapon
Type: UTWeapon
LastWeaponBarDrawnTime
Type: float
LC_White
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
LightGoldColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
LightGreenColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 128 |
MapBackground
Type: Texture2D
The background texture for the map
MapDefaultSize
Type: float
Modifiers: config
Holds the default size in pixels at 1024x768 of the map
Default value: 220.0
MapPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 0.99 |
Y | 0.05 |
MaxHitEffectColor
Type: Object.LinearColor
maximum hit effect color
Default value:
Member | Value |
---|---|
A | 1.0 |
B | -1.0 |
G | -1.0 |
R | 2.0 |
MaxNoOfIndicators
Type: int
Holds the Max. # of indicators to be shown
Default value: 3
MessageOffset
Type: float
Array size: 7
Y offsets for local message areas - value above 1 = special position in right top corner of HUD
Default value, index 0: 0.15
Default value, index 1: 0.242
Default value, index 2: 0.36
Default value, index 3: 0.58
Default value, index 4: 0.78
Default value, index 5: 0.83
Default value, index 6: 2.0
MOTDSceneTemplate
Type: UTUIScene_MOTD
MOTD
MusicManagerClass
Type: class<UTMusicManager>
class of dynamic music manager used with this hud/gametype
Default value: Class'UTGame.UTMusicManager'
NameplateBubble
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 243.0 |
UL | 26.0 |
V | 11.0 |
VL | 35.0 |
NameplateBubbleWidth
Type: float
Default value: 15.0
NameplateCenter
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 238.0 |
UL | 5.0 |
V | 11.0 |
VL | 35.0 |
NameplateLeft
Type: UIRoot.TextureCoordinates
Coordinates of the nameplate background
Default value:
Member | Value |
---|---|
U | 224.0 |
UL | 14.0 |
V | 11.0 |
VL | 35.0 |
NameplateRight
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 275.0 |
UL | 14.0 |
V | 11.0 |
VL | 35.0 |
NameplateWidth
Type: float
width of background on either side of the nameplate
Default value: 8.0
OffWeaponAlpha
Type: float
Default value: 0.5
OrderUpdateTime
Type: float
last time at which displayedorders was updated
PawnDollBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 9.0 |
UL | 65.0 |
V | 52.0 |
VL | 116.0 |
PawnOwner
Type: Pawn
The Pawn that is currently owning this hud
PlaceMarks
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "st"
Default value, index 1: "nd"
Default value, index 2: "rd"
Default value, index 3: "th"
PositionalParamName
Type: name
Name of the material parameter that controls the position
Default value: 'DamageDirectionRotation'
PowerupDims
Type: Object.Vector2D
PowerupTransitionTime
Type: float
How long to fade
PowerupYPos
Type: float
Default value: 0.75
PressFireToBegin
Type: string
Modifiers: localized
Press [Fire] to begin
Default value: "Press [FIRE] to Begin..."
PulseDuration
Type: float
How long should the pulse take total
Default value: 0.33
PulseMultiplier
Type: float
How much should the text pulse - NOTE this will be added to 1.0 (so PulseMultipler 0.5 = 1.5)
Default value: 0.5
PulseSplit
Type: float
When should the pulse switch from Out to in
Default value: 0.25
QuickPickBkgCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 459.0 |
UL | 69.0 |
V | 148.0 |
VL | 49.0 |
QuickPickBkgImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickCircleCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 18.0 |
UL | 128.0 |
V | 367.0 |
VL | 128.0 |
QuickPickCircleImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
QuickPickClasses
QuickPickCurrentSelection
Type: int
QuickPickDeltaAngle
Type: float
QuickPickNumCells
Type: int
QuickPickRadius
Type: float
Default value: 160.0
QuickPickSelCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 459.0 |
UL | 69.0 |
V | 248.0 |
VL | 49.0 |
QuickPickSelImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickTarget
Type: Pawn
QuickPickWaveForm
Type: ForceFeedbackWaveform
controller rumble to play when switching weapons.
Default value: ForceFeedbackWaveform'UTGame.Default__UTHUD:ForceFeedbackWaveformQuickPick'
RedLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 0.05 |
G | 0.0 |
R | 3.0 |
ResolutionScale
Type: float
Holds the scaling factor given the current resolution. This is calculated in PostRender()
ResolutionScaleX
Type: float
Holds the scaling factor given the current resolution. This is calculated in PostRender()
SafeRegionPct
Type: float
Modifiers: config
The percentage of the view that should be considered safe
Default value: 1.0
ScoreboardSceneTemplate
Type: UTUIScene_Scoreboard
The Scoreboard.
Default value: Scoreboard_DM'UI_Scenes_Scoreboards.sbDM'
ScoringPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 0.0 |
SelectedBoxScale
Type: float
Default value: 1.0
SelectedWeaponAlpha
Type: float
Default value: 1.0
SelectedWeaponAmmoOffsetX
Type: float
Default value: 110.0
SelectedWeaponScale
Type: float
Default value: 1.5
SilverLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.75 |
G | 0.75 |
R | 0.75 |
SpectatorMessage
Type: string
Modifiers: localized
When you are a spectator
Default value: "Spectator"
TalkingTexture
Type: Texture2D
Modifiers: const
Default value: Texture2D'PS3Patch.Talking'
TeamHUDColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
TeamTextColor
Type: Object.Color
TextRenderInfo
Type: Canvas.FontRenderInfo
Default value:
Member | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bClipText | True | ||||||||||||||
GlowInfo |
|
THeight
Type: float
Misc vars used for laying out the hud
ThighHeight
Type: float
Default value: 28.0
ThighWidth
Type: float
Default value: 42.0
ThighX
Type: float
Thigh armor position relative to doll
Default value: 36.0
ThighY
Type: float
Default value: 72.0
ToolTipSepCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 260.0 |
UL | 29.0 |
V | 379.0 |
VL | 27.0 |
TX
Type: float
TY
Type: float
UT3GHudTexture
Type: Texture2D
Modifiers: const
Default value: Texture2D'UI_GoldHud.HudIcons'
UTGRI
Type: UTGameReplicationInfo
Cached reference to the GRI
UTOwnerPRI
Type: UTPlayerReplicationInfo
Cached typed reference to the PRI
UTPawnOwner
Type: UTPawn
Points to the UT Pawn. Will be resolved if in a vehicle
UTPlayerOwner
Type: UTPlayerController
Cached a typed Player controller. Unlike PawnOwner we only set this once in PostBeginPlay
VehiclePosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | -1.0 |
VestHeight
Type: float
Default value: 28.0
VestWidth
Type: float
Default value: 46.0
VestX
Type: float
Body armor position relative to doll
Default value: 36.0
VestY
Type: float
Default value: 31.0
WaitingForMatch
Type: string
Modifiers: localized
Waiting for the match to begin
Default value: "Waiting for the Match to Begin..."
WarmupString
Type: string
Modifiers: localized
Localize Strings -- TODO - Go through and make sure these are all localized
Default value: "Warmup Round"
WeaponAmmoLength
Type: float
Default value: 48.0
WeaponAmmoOffsetX
Type: float
Default value: 100.0
WeaponAmmoOffsetY
Type: float
Default value: 16.0
WeaponAmmoThickness
Type: float
Default value: 16.0
WeaponBarScale
Type: float
Scaling to apply to entire weapon bar
Default value: 0.75
WeaponBarXOffset
Type: float
Default value: 70.0
WeaponBarY
Type: float
Weapon bar top left corner at 1024x768, normal scale
Default value: 16.0
WeaponBoxHeight
Type: float
Default value: 64.0
WeaponBoxWidth
Type: float
Default value: 100.0
WeaponList
Type: UTWeapon
Array size: 10
List of weapons to display in weapon bar
WeaponScaleSpeed
Type: float
Default value: 10.0
WeaponSwitchMessage
Type: class<UTLocalMessage>
Default value: Class'UTGame.UTWeaponSwitchMessage'
WeaponXOffset
Type: float
Default value: 60.0
WeaponYOffset
Type: float
Default value: 8.0
WeaponYScale
Type: float
Default value: 64.0
WhiteLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
YouHaveLost
Type: string
Modifiers: localized
You have lost the match
Default value: "YOU HAVE LOST THE MATCH!"
YouHaveWon
Type: string
Modifiers: localized
When you win the match
Default value: "YOU HAVE WON THE MATCH!"