Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTHUD properties (UT3)"
(Talk) |
m (1 revision) |
(No difference)
|
Revision as of 01:07, 26 July 2008
Contents
- 1 Properties
- 1.1 AltHudTexture
- 1.2 AmmoBarColor
- 1.3 AmmoPosition
- 1.4 AmmoPulseTime
- 1.5 ArmorPulseTime
- 1.6 BaseMaterial
- 1.7 bCrosshairOnFriendly
- 1.8 bCrosshairShow
- 1.9 bDisplayingPowerups
- 1.10 bFadeOutHitEffect
- 1.11 bGreenCrosshair
- 1.12 bHasLeaderboard
- 1.13 bHasMap
- 1.14 bHudMessageRendered
- 1.15 bIsFirstPlayer
- 1.16 bIsSplitscreen
- 1.17 BlackColor
- 1.18 BlueLinearColor
- 1.19 bNoWeaponNumbers
- 1.20 bOnlyShowWeaponBarIfChanging
- 1.21 BouncedWeapon
- 1.22 BounceWeaponScale
- 1.23 bQuickPickMadeNewSelection
- 1.24 bShowAllAI
- 1.25 bShowAllWeapons
- 1.26 bShowAmmo
- 1.27 bShowClock
- 1.28 bShowDoll
- 1.29 bShowFragCount
- 1.30 bShowLeaderboard
- 1.31 bShowMap
- 1.32 bShowOnlyAvailableWeapons
- 1.33 bShowPowerups
- 1.34 bShowQuickPick
- 1.35 bShowScoring
- 1.36 bShowVehicle
- 1.37 bShowVehicleArmorCount
- 1.38 bShowWeaponbar
- 1.39 CharPendingPRI
- 1.40 CharPortraitMaterial
- 1.41 CharPortraitMI
- 1.42 CharPortraitSize
- 1.43 CharPortraitSlideTime
- 1.44 CharPortraitSlideTransitionTime
- 1.45 CharPortraitTime
- 1.46 CharPortraitXPerc
- 1.47 CharPortraitYPerc
- 1.48 CharPRI
- 1.49 ClockPosition
- 1.50 ConfiguredCrosshairScaling
- 1.51 ConsoleIconFont
- 1.52 ConsoleIconFontClassName
- 1.53 CurrentWeaponScale
- 1.54 DamageData
- 1.55 DamageIndicatorSize
- 1.56 DeadMessage
- 1.57 DisplayedOrders
- 1.58 DMLinearColor
- 1.59 DollPosition
- 1.60 DollVisibility
- 1.61 EmptyWeaponAlpha
- 1.62 FadeParamName
- 1.63 FadeTime
- 1.64 FireToRespawnMessage
- 1.65 FragPulseTime
- 1.66 FullHeight
- 1.67 FullWidth
- 1.68 GlowFonts
- 1.69 GoldColor
- 1.70 GoldLinearColor
- 1.71 GrayColor
- 1.72 HealthPulseTime
- 1.73 HitEffect
- 1.74 HitEffectFadeTime
- 1.75 HitEffectIntensity
- 1.76 HitEffectMaterialInstance
- 1.77 HudFonts
- 1.78 HUDScaleX
- 1.79 HUDScaleY
- 1.80 IconHudTexture
- 1.81 LastAmmoCount
- 1.82 LastAmmoPickupTime
- 1.83 LastArmorAmount
- 1.84 LastArmorPickupTime
- 1.85 LastDollUpdate
- 1.86 LastFragCount
- 1.87 LastHealth
- 1.88 LastHealthPickupTime
- 1.89 LastHUDUpdateTime
- 1.90 LastPickupTime
- 1.91 LastSelectedWeapon
- 1.92 LastTimeTooltipDrawn
- 1.93 LastWeapon
- 1.94 LastWeaponBarDrawnTime
- 1.95 LC_White
- 1.96 LightGoldColor
- 1.97 LightGreenColor
- 1.98 MapBackground
- 1.99 MapDefaultSize
- 1.100 MapPosition
- 1.101 MaxHitEffectColor
- 1.102 MaxNoOfIndicators
- 1.103 MessageOffset
- 1.104 MOTDSceneTemplate
- 1.105 MusicManagerClass
- 1.106 OffWeaponAlpha
- 1.107 OrderUpdateTime
- 1.108 PawnOwner
- 1.109 PlaceMarks
- 1.110 PositionalParamName
- 1.111 PostRenderedActors
- 1.112 PowerupDims
- 1.113 PowerupTransitionTime
- 1.114 PowerupYPos
- 1.115 PressFireToBegin
- 1.116 PulseDuration
- 1.117 PulseMultiplier
- 1.118 PulseSplit
- 1.119 QuickPickBkgCoords
- 1.120 QuickPickBkgImage
- 1.121 QuickPickCircleCoords
- 1.122 QuickPickCircleImage
- 1.123 QuickPickClasses
- 1.124 QuickPickCurrentSelection
- 1.125 QuickPickDeltaAngle
- 1.126 QuickPickNumCells
- 1.127 QuickPickRadius
- 1.128 QuickPickSelCoords
- 1.129 QuickPickSelImage
- 1.130 QuickPickTarget
- 1.131 RedLinearColor
- 1.132 ResolutionScale
- 1.133 ResolutionScaleX
- 1.134 SafeRegionPct
- 1.135 ScoreboardSceneTemplate
- 1.136 ScoringPosition
- 1.137 SelectedBoxScale
- 1.138 SelectedWeaponAlpha
- 1.139 SelectedWeaponAmmoOffsetX
- 1.140 SelectedWeaponScale
- 1.141 SpectatorMessage
- 1.142 TalkingTexture
- 1.143 TeamColor
- 1.144 TeamHUDColor
- 1.145 TeamTextColor
- 1.146 THeight
- 1.147 ToolTipSepCoords
- 1.148 TX
- 1.149 TY
- 1.150 UTGRI
- 1.151 UTOwnerPRI
- 1.152 UTPawnOwner
- 1.153 UTPlayerOwner
- 1.154 VehiclePosition
- 1.155 WaitingForMatch
- 1.156 WarmupString
- 1.157 WeaponAmmoLength
- 1.158 WeaponAmmoOffsetX
- 1.159 WeaponAmmoOffsetY
- 1.160 WeaponAmmoThickness
- 1.161 WeaponBarScale
- 1.162 WeaponBarXOffset
- 1.163 WeaponBarY
- 1.164 WeaponBoxHeight
- 1.165 WeaponBoxWidth
- 1.166 WeaponList
- 1.167 WeaponScaleSpeed
- 1.168 WeaponSwitchMessage
- 1.169 WeaponXOffset
- 1.170 WeaponYOffset
- 1.171 WeaponYScale
- 1.172 WhiteLinearColor
- 1.173 YouHaveLost
- 1.174 YouHaveWon
- 1.175 Default values
;Other member categories for this class::instance functions
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
AltHudTexture
Type: Texture2D
Cached reference to the another hud texture
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
AmmoBarColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 7.0 |
G | 7.0 |
R | 7.0 |
AmmoPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | -1.0 |
AmmoPulseTime
Type: float
ArmorPulseTime
Type: float
BaseMaterial
Type: Material
This holds the base material that will be displayed
Default value: Material'UI_HUD.HUD.M_UI_HUD_DamageDir'
bCrosshairOnFriendly
Type: bool
If true, we will alter the crosshair when it's over a friendly
bCrosshairShow
Type: bool
If true, we will allow Weapons to show their crosshairs
bDisplayingPowerups
Type: bool
true while displaying powerups
bFadeOutHitEffect
Type: bool
whether we're currently fading out the hit effect
bGreenCrosshair
Type: bool
Make the crosshair green (found valid friendly
bHasLeaderboard
Type: bool
Default value: True
bHasMap
Type: bool
bHudMessageRendered
Type: bool
bIsFirstPlayer
Type: bool
This will be true if this is the first player
bIsSplitscreen
Type: bool
This will be true if the hud is in splitscreen
BlackColor
Type: Object.Color
Modifiers: const
Various colors
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
BlueLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 10.0 |
G | 0.8 |
R | 0.5 |
bNoWeaponNumbers
Type: bool
bOnlyShowWeaponBarIfChanging
Type: bool
Modifiers: config
If true, only weapon bar if have pendingweapon
BouncedWeapon
Type: int
BounceWeaponScale
Type: float
Default value: 2.25
bQuickPickMadeNewSelection
Type: bool
true when the player has made a new selection since bringing the menu up this time (can't check QuickPickCurrentSelection for that since it defaults to current weapon)
bShowAllAI
Type: bool
Debug flag to show AI information
bShowAllWeapons
Type: bool
Modifiers: config
bShowAmmo
Type: bool
Modifiers: globalconfig
Default value: True
bShowClock
Type: bool
Modifiers: globalconfig
Widget Locations / Visibility flags
bShowDoll
Type: bool
Modifiers: globalconfig
Default value: True
bShowFragCount
Type: bool
Default value: True
bShowLeaderboard
Type: bool
bShowMap
Type: bool
Modifiers: globalconfig
Default value: True
bShowOnlyAvailableWeapons
Type: bool
Modifiers: config
If true, only show available weapons on weapon bar
bShowPowerups
Type: bool
Modifiers: globalconfig
Default value: True
bShowQuickPick
Type: bool
QuickPick Menu
bShowScoring
Type: bool
Modifiers: globalconfig
Default value: True
bShowVehicle
Type: bool
Modifiers: globalconfig
Default value: True
bShowVehicleArmorCount
Type: bool
bShowWeaponbar
Type: bool
Modifiers: config
If true, weapon bar is never displayed
CharPendingPRI
Type: UTPlayerReplicationInfo
Holds the PRI of who we want to switch to
CharPortraitMaterial
Type: Material
The material used to display the portrait
Default value: Material'UI_HUD.Materials.CharPortrait'
CharPortraitMI
Type: MaterialInstanceConstant
The MI that we will set
CharPortraitSize
Type: Object.Vector2D
How big at 1024x768 should this be
Default value:
Member | Value |
---|---|
X | 96.0 |
Y | 120.0 |
CharPortraitSlideTime
Type: float
Total Amount of time to display a portrait for
Default value: 2.0
CharPortraitSlideTransitionTime
Type: float
% of Total time to slide In/Out. It will be used on both sides. Ex. If set to 0.25 then the slide in will be 25% of the total time as will the slide out leaving 50% of the time settled on screen. *
Default value: 0.175
CharPortraitTime
Type: float
How long until we are done
CharPortraitXPerc
Type: float
When sliding in, where should this image stop
Default value: 0.01
CharPortraitYPerc
Type: float
How far down the screen will it be rendered
Default value: 0.2
CharPRI
Type: UTPlayerReplicationInfo
Holds the PRI of the person speak
ClockPosition
Type: Object.Vector2D
ConfiguredCrosshairScaling
Type: float
Configurable crosshair scaling
Default value: 1.0
ConsoleIconFont
Type: Font
ConsoleIconFontClassName
Type: string
Modifiers: config
Holds a reference to the font to use for a given console
Default value: "UI_Fonts.Fonts.UI_Fonts_Xbox18"
CurrentWeaponScale
Type: float
Array size: 10
Default value, index 0: 1.0
Default value, index 1: 1.0
Default value, index 2: 1.0
Default value, index 3: 1.0
Default value, index 4: 1.0
Default value, index 5: 1.0
Default value, index 6: 1.0
Default value, index 7: 1.0
Default value, index 8: 1.0
Default value, index 9: 1.0
DamageData
Type: array<DamageInfo>
List of DamageInfos.
DamageIndicatorSize
Type: float
Modifiers: globalconfig
Default value: 384.0
DeadMessage
Type: string
Modifiers: localized
When you are dead
Default value: "You have Died!"
DisplayedOrders
Type: string
The orders to display when rendering the map
DMLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.5 |
B | 0.5 |
G | 2.0 |
R | 4.0 |
DollPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | -1.0 |
DollVisibility
Type: float
EmptyWeaponAlpha
Type: float
Default value: 0.4
FadeParamName
Type: name
Name of the material parameter that controls the fade
Default value: 'DamageDirectionAlpha'
FadeTime
Type: float
How fast should it fade out
Default value: 0.5
FireToRespawnMessage
Type: string
Modifiers: localized
Press [Fire] to Respawn
Default value: "Press [FIRE] to respawn"
FragPulseTime
Type: float
FullHeight
Type: float
Holds the full width and height of the viewport
FullWidth
Type: float
Holds the full width and height of the viewport
GlowFonts
Type: Font
Array size: 2
Glowing Fonts
Default value, index 0: Font'UI_Fonts_Final.HUD.F_GlowPrimary'
Default value, index 1: Font'UI_Fonts_Final.HUD.F_GlowSecondary'
GoldColor
Type: Object.Color
Modifiers: const
Various colors
Default value:
Member | Value |
---|---|
A | 255 |
B | 11 |
G | 183 |
R | 255 |
GoldLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 1.0 |
R | 1.0 |
GrayColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 192 |
B | 160 |
G | 160 |
R | 160 |
HealthPulseTime
Type: float
HitEffect
Type: MaterialEffect
reference to the hit effect
HitEffectFadeTime
Type: float
the amount the time it takes to fade the hit effect from the maximum values (default.HitEffectFadeTime is max)
Default value: 0.5
HitEffectIntensity
Type: float
current hit effect intensity (default.HitEffectIntensity is max)
Default value: 0.25
HitEffectMaterialInstance
Type: MaterialInstanceConstant
Modifiers: transient
material instance for the hit effect
HudFonts
A collection of fonts used in the hud
Default value, index 0: MultiFont'UI_Fonts_Final.HUD.MF_Small'
Default value, index 1: MultiFont'UI_Fonts_Final.HUD.MF_Medium'
Default value, index 2: MultiFont'UI_Fonts_Final.HUD.MF_Large'
Default value, index 3: MultiFont'UI_Fonts_Final.HUD.MF_Huge'
HUDScaleX
Type: float
Resolution dependent HUD scaling factor
HUDScaleY
Type: float
Resolution dependent HUD scaling factor
IconHudTexture
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
LastAmmoCount
Type: int
LastAmmoPickupTime
Type: float
used to pulse the scaled of several hud elements
LastArmorAmount
Type: int
LastArmorPickupTime
Type: float
used to pulse the scaled of several hud elements
LastDollUpdate
Type: float
LastFragCount
Type: int
LastHealth
Type: int
LastHealthPickupTime
Type: float
used to pulse the scaled of several hud elements
LastHUDUpdateTime
Type: float
LastPickupTime
Type: float
used to pulse the scaled of several hud elements
LastSelectedWeapon
Type: Weapon
LastTimeTooltipDrawn
Type: float
LastWeapon
Type: UTWeapon
LastWeaponBarDrawnTime
Type: float
LC_White
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
LightGoldColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
LightGreenColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 128 |
MapBackground
Type: Texture2D
The background texture for the map
MapDefaultSize
Type: float
Modifiers: config
Holds the default size in pixels at 1024x768 of the map
Default value: 255.0
MapPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 0.99 |
Y | 0.05 |
MaxHitEffectColor
Type: Object.LinearColor
maximum hit effect color
Default value:
Member | Value |
---|---|
A | 1.0 |
B | -1.0 |
G | -1.0 |
R | 2.0 |
MaxNoOfIndicators
Type: int
Holds the Max. # of indicators to be shown
Default value: 3
MessageOffset
Type: float
Array size: 7
Y offsets for local message areas - value above 1 = special position in right top corner of HUD
Default value, index 0: 0.15
Default value, index 1: 0.242
Default value, index 2: 0.36
Default value, index 3: 0.58
Default value, index 4: 0.78
Default value, index 5: 0.83
Default value, index 6: 2.0
MOTDSceneTemplate
Type: UTUIScene_MOTD
MOTD
MusicManagerClass
Type: class<UTMusicManager>
class of dynamic music manager used with this hud/gametype
Default value: Class'UTGame.UTMusicManager'
OffWeaponAlpha
Type: float
Default value: 0.5
OrderUpdateTime
Type: float
last time at which displayedorders was updated
PawnOwner
Type: Pawn
The Pawn that is currently owning this hud
PlaceMarks
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "st"
Default value, index 1: "nd"
Default value, index 2: "rd"
Default value, index 3: "th"
PositionalParamName
Type: name
Name of the material parameter that controls the position
Default value: 'DamageDirectionRotation'
PostRenderedActors
Holds a list of Actors that need PostRender calls
PowerupDims
Type: Object.Vector2D
PowerupTransitionTime
Type: float
How long to fade
PowerupYPos
Type: float
Default value: 0.75
PressFireToBegin
Type: string
Modifiers: localized
Press [Fire] to begin
Default value: "Press [FIRE] to Begin..."
PulseDuration
Type: float
How long should the pulse take total
Default value: 0.33
PulseMultiplier
Type: float
How much should the text pulse - NOTE this will be added to 1.0 (so PulseMultipler 0.5 = 1.5)
Default value: 0.5
PulseSplit
Type: float
When should the pulse switch from Out to in
Default value: 0.25
QuickPickBkgCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 459.0 |
UL | 69.0 |
V | 148.0 |
VL | 49.0 |
QuickPickBkgImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickCircleCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 18.0 |
UL | 128.0 |
V | 367.0 |
VL | 128.0 |
QuickPickCircleImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
QuickPickClasses
QuickPickCurrentSelection
Type: int
QuickPickDeltaAngle
Type: float
QuickPickNumCells
Type: int
QuickPickRadius
Type: float
Default value: 160.0
QuickPickSelCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 459.0 |
UL | 69.0 |
V | 248.0 |
VL | 49.0 |
QuickPickSelImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickTarget
Type: Pawn
RedLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 0.05 |
G | 0.0 |
R | 3.0 |
ResolutionScale
Type: float
Holds the scaling factor given the current resolution. This is calculated in PostRender()
ResolutionScaleX
Type: float
Holds the scaling factor given the current resolution. This is calculated in PostRender()
SafeRegionPct
Type: float
Modifiers: config
The percentage of the view that should be considered safe
Default value: 1.0
ScoreboardSceneTemplate
Type: UTUIScene_Scoreboard
The Scoreboard.
Default value: Scoreboard_DM'UI_Scenes_Scoreboards.sbDM'
ScoringPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 0.0 |
SelectedBoxScale
Type: float
Default value: 1.0
SelectedWeaponAlpha
Type: float
Default value: 1.0
SelectedWeaponAmmoOffsetX
Type: float
Default value: 110.0
SelectedWeaponScale
Type: float
Default value: 1.5
SpectatorMessage
Type: string
Modifiers: localized
When you are a spectator
Default value: "Spectator"
TalkingTexture
Type: Texture2D
Default value: Texture2D'PS3Patch.Talking'
TeamColor
Type: Object.Color
TeamHUDColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
TeamTextColor
Type: Object.Color
THeight
Type: float
Misc vars used for laying out the hud
ToolTipSepCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 260.0 |
UL | 29.0 |
V | 379.0 |
VL | 27.0 |
TX
Type: float
TY
Type: float
UTGRI
Type: UTGameReplicationInfo
Cached reference to the GRI
UTOwnerPRI
Type: UTPlayerReplicationInfo
Cached typed reference to the PRI
UTPawnOwner
Type: UTPawn
Points to the UT Pawn. Will be resolved if in a vehicle
UTPlayerOwner
Type: UTPlayerController
Cached a typed Player controller. Unlike PawnOwner we only set this once in PostBeginPlay
VehiclePosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | -1.0 |
WaitingForMatch
Type: string
Modifiers: localized
Waiting for the match to begin
Default value: "Waiting for the Match to Begin..."
WarmupString
Type: string
Modifiers: localized
Localize Strings -- TODO - Go through and make sure these are all localized
Default value: "Warmup Round"
WeaponAmmoLength
Type: float
Default value: 48.0
WeaponAmmoOffsetX
Type: float
Default value: 100.0
WeaponAmmoOffsetY
Type: float
Default value: 16.0
WeaponAmmoThickness
Type: float
Default value: 16.0
WeaponBarScale
Type: float
Scaling to apply to entire weapon bar
Default value: 0.75
WeaponBarXOffset
Type: float
Default value: 70.0
WeaponBarY
Type: float
Weapon bar top left corner at 1024x768, normal scale
Default value: 16.0
WeaponBoxHeight
Type: float
Default value: 64.0
WeaponBoxWidth
Type: float
Default value: 100.0
WeaponList
Type: UTWeapon
Array size: 10
List of weapons to display in weapon bar
WeaponScaleSpeed
Type: float
Default value: 10.0
WeaponSwitchMessage
Type: class<UTLocalMessage>
Default value: Class'UTGame.UTWeaponSwitchMessage'
WeaponXOffset
Type: float
Default value: 60.0
WeaponYOffset
Type: float
Default value: 8.0
WeaponYScale
Type: float
Default value: 64.0
WhiteLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
YouHaveLost
Type: string
Modifiers: localized
You have lost the match
Default value: "YOU HAVE LOST THE MATCH!"
YouHaveWon
Type: string
Modifiers: localized
When you win the match
Default value: "YOU HAVE WON THE MATCH!"
Default values
Property | Value |
---|---|
MaxHUDAreaMessageCount | 2 |