UE3:UTHUD properties (UT3): Difference between revisions
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====AltHudTexture==== | ====AltHudTexture==== | ||
'''Type:''' {{cl|Texture2D}} | '''Type:''' {{cl|Texture2D}} | ||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
Cached reference to the another hud texture | Cached reference to the another hud texture | ||
Line 39: | Line 41: | ||
| R | | R | ||
| 7.0 | | 7.0 | ||
|} | |||
====AmmoBarOffsetY==== | |||
'''Type:''' [[float]] | |||
Padding beneath right side ammo/icon | |||
'''Default value:''' 2.0 | |||
====AmmoBGCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 1.0 | |||
|- | |||
| UL | |||
| 162.0 | |||
|- | |||
| V | |||
| 368.0 | |||
|- | |||
| VL | |||
| 53.0 | |||
|} | |} | ||
Line 63: | Line 95: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | ====AmmoTextOffsetX==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 125.0 | |||
''' | |||
====AmmoTextOffsetY==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 3.0 | |||
''' | |||
====ArmorBGCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
''' | ! Value | ||
|- | |||
| U | |||
| 74.0 | |||
|- | |||
| UL | |||
| 117.0 | |||
|- | |||
| V | |||
| 69.0 | |||
|- | |||
| VL | |||
| 42.0 | |||
|} | |||
====ArmorBGOffsetX==== | |||
'''Type:''' [[float]] | |||
position of the armor bg relative to overall lower left position | |||
'''Default value:''' 65.0 | |||
==== | ====ArmorBGOffsetY==== | ||
'''Type:''' [[ | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' 18.0 | ||
====ArmorIconX==== | |||
'''Type:''' [[float]] | |||
position of the armor shield icon relative to the overall left position | |||
'''Default value:''' 80.0 | |||
==== | ====ArmorIconY==== | ||
'''Type:''' [[ | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | '''Default value:''' 42.0 | ||
'''Type:''' [[ | |||
====ArmorPulseTime==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====ArmorTextX==== | |||
'''Type:''' [[float]] | |||
position of the armor text relative to the overall left position | |||
'''Default value:''' 160.0 | |||
''' | |||
====ArmorTextY==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
''' | '''Default value:''' 17.0 | ||
====BaseMaterial==== | |||
'''Type:''' {{cl|Material}} | |||
'''Default value:''' | This holds the base material that will be displayed | ||
'''Default value:''' {{cl|Material}}'UI_HUD.HUD.M_UI_HUD_DamageDir' | |||
==== | ====bCrosshairOnFriendly==== | ||
'''Type:''' | '''Type:''' [[bool]] | ||
' | If true, we will alter the crosshair when it's over a friendly | ||
====bCrosshairShow==== | |||
'''Type:''' [[bool]] | |||
If true, we will allow Weapons to show their crosshairs | |||
==== | ====bDisplayingPowerups==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
true while displaying powerups | |||
==== | ====bFadeOutHitEffect==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
' | whether we're currently fading out the hit effect | ||
====bGreenCrosshair==== | |||
'''Type:''' [[bool]] | |||
==== | Make the crosshair green (found valid friendly | ||
'''Type:''' [[ | |||
====bHasLeaderboard==== | |||
'''Type:''' [[bool]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | '''Default value:''' True | ||
'''Type:''' [[ | |||
====bHasMap==== | |||
'''Type:''' [[bool]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
====bHudMessageRendered==== | |||
==== | |||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
<!-- enter variable description --> | |||
==== | ====bIsFirstPlayer==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
This will be true if this is the first player | |||
==== | ====bIsSplitscreen==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
''' | This will be true if the hud is in splitscreen | ||
====BlackBackgroundColor==== | |||
'''Type:''' {{tl|LinearColor|Object|structs}} | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | |||
''' | {| class="list defaults" | ||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 0.7 | |||
|- | |||
| B | |||
| 0.7 | |||
|- | |||
| G | |||
| 0.7 | |||
|- | |||
| R | |||
| 0.7 | |||
|} | |||
''' | ====BlackColor==== | ||
'''Type:''' {{tl|Color|Object|structs}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
Various colors | |||
'''Default value:''' | |||
''' | {| class="list defaults" | ||
! {{tl|Color||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 255 | |||
|- | |||
| B | |||
| 0 | |||
|- | |||
| G | |||
| 0 | |||
|- | |||
| R | |||
| 0 | |||
|} | |||
''' | ====BlueLinearColor==== | ||
'''Type:''' {{tl|LinearColor|Object|structs}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
'''[[Variables#Modifiers|Modifiers]]:''' | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | |||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 0.8 | |||
|- | |||
| B | |||
| 10.0 | |||
|- | |||
| G | |||
| 0.8 | |||
|- | |||
| R | |||
| 0.5 | |||
|} | |||
==== | ====bNoWeaponNumbers==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
====bOnlyShowWeaponBarIfChanging==== | |||
==== | |||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' config | |||
If true, only weapon bar if have pendingweapon | |||
'''[[ | ====BootHeight==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' 26.0 | ||
==== | ====BootWidth==== | ||
'''Type:''' [[ | '''Type:''' [[float]] | ||
<!-- enter variable description --> | |||
'''Default value:''' 54.0 | |||
==== | ====BootX==== | ||
'''Type:''' [[ | '''Type:''' [[float]] | ||
Jump boot position relative to doll | |||
'''Default value:''' 37.0 | |||
''' | ====BootY==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 100.0 | |||
==== | ====BouncedWeapon==== | ||
'''Type:''' [[ | '''Type:''' [[int]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
''' | ====BounceWeaponScale==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
''' | '''Default value:''' 2.25 | ||
====bQuickPickMadeNewSelection==== | |||
'''Type:''' [[bool]] | |||
' | true when the player has made a new selection since bringing the menu up this time | ||
(can't check QuickPickCurrentSelection for that since it defaults to current weapon) | |||
==== | ====bShowAllAI==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
Debug flag to show AI information | |||
==== | ====bShowAllWeapons==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' config | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
<!-- enter variable description --> | |||
==== | ====bShowAmmo==== | ||
'''Type:''' | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
==== | <!-- enter variable description --> | ||
'''Type:''' | |||
'''Default value:''' True | |||
====bShowClock==== | |||
'''Type:''' [[bool]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
Widget Locations / Visibility flags | |||
==== | ====bShowDoll==== | ||
'''Type:''' | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
<!-- enter variable description --> | |||
'''Default value:''' True | |||
''' | ====bShowFragCount==== | ||
'''Type:''' [[bool]] | |||
<!-- enter variable description --> | |||
'''Default value:''' True | |||
''' | ====bShowLeaderboard==== | ||
'''Type:''' [[bool]] | |||
<!-- enter variable description --> | |||
====bShowMap==== | |||
'''Type:''' [[bool]] | |||
''' | '''[[Variables#Modifiers|Modifiers]]:''' globalconfig | ||
<!-- enter variable description --> | |||
'''Default value:''' True | |||
==== | ====bShowOnlyAvailableWeapons==== | ||
'''Type:''' [[ | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' config | |||
If true, only show available weapons on weapon bar | |||
==== | ====bShowPowerups==== | ||
'''Type:''' [[ | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
<!-- enter variable description --> | |||
'''Default value:''' True | |||
''' | |||
====bShowQuickPick==== | |||
'''Type:''' [[bool]] | |||
==== | QuickPick Menu | ||
'''Type:''' | |||
====bShowScoring==== | |||
'''Type:''' [[bool]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | '''Default value:''' True | ||
'''Type:''' [[ | |||
====bShowVehicle==== | |||
'''Type:''' [[bool]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
<!-- enter variable description --> | |||
'''Default value:''' | '''Default value:''' True | ||
==== | ====bShowVehicleArmorCount==== | ||
'''Type:''' | '''Type:''' [[bool]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | ====bShowWeaponbar==== | ||
'''Type:''' [[ | '''Type:''' [[bool]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' config | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
If true, weapon bar is never displayed | |||
''' | ====CharPendingPRI==== | ||
'''Type:''' {{cl|UTPlayerReplicationInfo}} | |||
Holds the PRI of who we want to switch to | |||
''' | ====CharPortraitMaterial==== | ||
'''Type:''' {{cl|Material}} | |||
The material used to display the portrait | |||
'''Default value | '''Default value:''' {{cl|Material}}'UI_HUD.Materials.CharPortrait' | ||
''' | ====CharPortraitMI==== | ||
'''Type:''' {{cl|MaterialInstanceConstant}} | |||
The MI that we will set | |||
''' | ====CharPortraitSize==== | ||
'''Type:''' {{tl|Vector2D|Object|structs}} | |||
How big at 1024x768 should this be | |||
'''Default value | '''Default value:''' | ||
{| class="list defaults" | |||
! {{tl|Vector2D||Object structs|Member}} | |||
! Value | |||
|- | |||
| X | |||
| 96.0 | |||
|- | |||
| Y | |||
| 120.0 | |||
|} | |||
''' | ====CharPortraitSlideTime==== | ||
'''Type:''' [[float]] | |||
Total Amount of time to display a portrait for | |||
'''Default value | '''Default value:''' 2.0 | ||
''' | ====CharPortraitSlideTransitionTime==== | ||
'''Type:''' [[float]] | |||
% of Total time to slide In/Out. It will be used on both sides. Ex. If set to 0.25 then | |||
the slide in will be 25% of the total time as will the slide out leaving 50% of the time settled | |||
on screen. * | |||
'''Default value:''' 0.175 | |||
==== | ====CharPortraitTime==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
How long until we are done | |||
====CharPortraitXPerc==== | |||
'''Type:''' [[float]] | |||
When sliding in, where should this image stop | |||
'''Default value:''' 0.01 | |||
''' | |||
'''[[ | ====CharPortraitYPerc==== | ||
'''Type:''' [[float]] | |||
How far down the screen will it be rendered | |||
'''Default value:''' | '''Default value:''' 0.15 | ||
==== | ====CharPRI==== | ||
'''Type:''' | '''Type:''' {{cl|UTPlayerReplicationInfo}} | ||
Holds the PRI of the person speak | |||
==== | ====ClockPosition==== | ||
'''Type:''' {{tl| | '''Type:''' {{tl|Vector2D|Object|structs}} | ||
<!-- enter variable description --> | |||
====ConfiguredCrosshairScaling==== | |||
'''Type:''' [[float]] | |||
Configurable crosshair scaling | |||
==== | ====ConsoleIconFont==== | ||
'''Type:''' {{ | '''Type:''' {{cl|Font}} | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
''' | ====ConsoleIconFontClassName==== | ||
'''Type:''' [[string]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' config | |||
Holds a reference to the font to use for a given console | |||
'''Default value:''' "UI_Fonts.Fonts.UI_Fonts_Xbox18" | |||
==== | ====CurrentWeaponScale==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
'''[[Static arrays|Array size]]:''' 10 | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 0 | '''Default value, index 0:''' 1.0 | ||
'''Default value, index 1:''' 1.0 | |||
''' | |||
'''Default value, index 2:''' 1.0 | |||
'''Default value, index 3:''' 1.0 | |||
'''Default value:''' | '''Default value, index 4:''' 1.0 | ||
'''Default value, index 5:''' 1.0 | |||
''' | |||
'''Default value, index 6:''' 1.0 | |||
'''Default value:''' 0 | '''Default value, index 7:''' 1.0 | ||
'''Default value, index 8:''' 1.0 | |||
''' | |||
''' | '''Default value, index 9:''' 1.0 | ||
====DamageData==== | |||
'''Type:''' [[array]]<{{tl|DamageInfo||UTHUD}}> | |||
List of DamageInfos. | |||
==== | ====DamageIndicatorSize==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' globalconfig | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 384.0 | |||
''' | |||
====DeadMessage==== | |||
'''Type:''' [[string]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' localized | |||
''' | |||
When you are dead | |||
'''Default value:''' "You have Died!" | |||
''' | |||
'''[[ | ====DisplayedOrders==== | ||
'''Type:''' [[string]] | |||
The orders to display when rendering the map | |||
''' | ====DMLinearColor==== | ||
'''Type:''' {{tl|LinearColor|Object|structs}} | |||
''' | '''[[Variables#Modifiers|Modifiers]]:''' const | ||
<!-- enter variable description --> | |||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|LinearColor||Object structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| A | | A | ||
| | | 0.5 | ||
|- | |- | ||
| B | | B | ||
| | | 1.0 | ||
|- | |- | ||
| G | | G | ||
| | | 1.0 | ||
|- | |- | ||
| R | | R | ||
| | | 1.0 | ||
|} | |} | ||
==== | ====DollHeight==== | ||
'''Type:''' | '''Type:''' [[float]] | ||
<!-- enter variable description --> | |||
'''Default value:''' 109.0 | |||
====DollOffsetX==== | |||
'''Type:''' [[float]] | |||
position of the armor bg relative to overall lower left position | |||
'''Default value:''' 35.0 | |||
'''[[ | ====DollOffsetY==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 58.0 | |||
====DollPosition==== | |||
'''Type:''' {{tl|Vector2D|Object|structs}} | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
Line 608: | Line 684: | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|Vector2D||Object structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| | | X | ||
| 0.0 | | 0.0 | ||
|- | |- | ||
| | | Y | ||
| -1.0 | |||
|- | |||
|} | |} | ||
==== | ====DollVisibility==== | ||
'''Type: | '''Type:''' [[float]] | ||
'''[[ | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
''' | ====DollWidth==== | ||
'''Type:''' [[float]] | |||
! | <!-- enter variable description --> | ||
'''Default value:''' 56.0 | |||
==== | ====EmptyWeaponAlpha==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 0.4 | |||
''' | |||
====FadeParamName==== | |||
'''Type:''' [[name]] | |||
==== | |||
'''Type:''' [[ | |||
the | Name of the material parameter that controls the fade | ||
'''Default value:''' | '''Default value:''' 'DamageDirectionAlpha' | ||
==== | ====FadeTime==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
How fast should it fade out | |||
'''Default value:''' 0. | '''Default value:''' 0.5 | ||
==== | ====FireToRespawnMessage==== | ||
'''Type:''' | '''Type:''' [[string]] | ||
'''[[Variables#Modifiers|Modifiers]]:''' | '''[[Variables#Modifiers|Modifiers]]:''' localized | ||
Press [Fire] to Respawn | |||
'''Default value:''' "Press [FIRE] to respawn" | |||
''' | |||
====FragPulseTime==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
''' | ====FullHeight==== | ||
'''Type:''' [[float]] | |||
Holds the full width and height of the viewport | |||
====FullWidth==== | |||
==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
Holds the full width and height of the viewport | |||
==== | ====GlowFonts==== | ||
'''Type:''' | '''Type:''' {{cl|Font}} | ||
'''[[Static arrays|Array size]]:''' 2 | |||
Glowing Fonts | |||
'''Default value, index 0:''' {{cl|Font}}'UI_Fonts_Final.HUD.F_GlowPrimary' | |||
'''Default value:''' {{cl| | '''Default value, index 1:''' {{cl|Font}}'UI_Fonts_Final.HUD.F_GlowSecondary' | ||
==== | ====GoldColor==== | ||
'''Type:''' | '''Type:''' {{tl|Color|Object|structs}} | ||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
Various colors | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|Color||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 255 | |||
|- | |||
| B | |||
| 11 | |||
|- | |||
| G | |||
| 183 | |||
|- | |||
| R | |||
| 255 | |||
|} | |||
==== | ====GoldLinearColor==== | ||
'''Type:''' | '''Type:''' {{tl|LinearColor|Object|structs}} | ||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | |||
''' | {| class="list defaults" | ||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 1.0 | |||
|- | |||
| B | |||
| 0.0 | |||
|- | |||
| G | |||
| 1.0 | |||
|- | |||
| R | |||
| 1.0 | |||
|} | |||
====GrayColor==== | |||
'''Type:''' {{tl|Color|Object|structs}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | |||
''' | {| class="list defaults" | ||
! {{tl|Color||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 192 | |||
|- | |||
| B | |||
| 160 | |||
|- | |||
| G | |||
| 160 | |||
|- | |||
| R | |||
| 160 | |||
|} | |||
====HealthBGCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
==== | |||
'''Type:''' {{ | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | '''Default value:''' | ||
'''Type:''' [[float]] | {| class="list defaults" | ||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 73.0 | |||
|- | |||
| UL | |||
| 143.0 | |||
|- | |||
| V | |||
| 111.0 | |||
|- | |||
| VL | |||
| 57.0 | |||
|} | |||
====HealthBGOffsetX==== | |||
'''Type:''' [[float]] | |||
==== | position of the health bg relative to overall lower left position | ||
'''Type:''' | |||
'''Default value:''' 65.0 | |||
====HealthBGOffsetY==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | '''Default value:''' 59.0 | ||
====HealthIconX==== | |||
'''Type:''' [[float]] | |||
position of the health + icon relative to the overall left position | |||
'''Default value:''' 80.0 | |||
====HealthIconY==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 88.0 | |||
''' | |||
'''[[ | ====HealthOffsetX==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' 65.0 | ||
====HealthPulseTime==== | |||
! | '''Type:''' [[float]] | ||
<!-- enter variable description --> | |||
==== | ====HealthTextX==== | ||
'''Type:''' | '''Type:''' [[float]] | ||
position of the health text relative to the overall left position | |||
'''Default value:''' 185.0 | |||
''' | ====HealthTextY==== | ||
'''Type:''' [[float]] | |||
! | <!-- enter variable description --> | ||
'''Default value:''' 55.0 | |||
''' | |||
'''[[ | ====HelmetHeight==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' 25.0 | ||
====HelmetWidth==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 22.0 | |||
==== | ====HelmetX==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
Helmet armor position relative to doll | |||
'''Default value:''' 36.0 | |||
'''Default value:''' | ====HelmetY==== | ||
'''Type:''' [[float]] | |||
==== | |||
'''Type:''' {{tl| | <!-- enter variable description --> | ||
'''Default value:''' 13.0 | |||
====HeroMeterHeight==== | |||
'''Type:''' [[float]] | |||
height of the hero meter | |||
'''Default value:''' 65.0 | |||
====HeroMeterOffsetX==== | |||
'''Type:''' [[float]] | |||
offset from ammo count in X | |||
'''Default value:''' 1.0 | |||
====HeroMeterOffsetY==== | |||
'''Type:''' [[float]] | |||
offset from ammo count in Y | |||
'''Default value:''' 52.0 | |||
====HeroMeterOverlayTexCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
Line 876: | Line 970: | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| 0. | | 6.0 | ||
|- | |||
| UL | |||
| 95.0 | |||
|- | |- | ||
| | | V | ||
| 0. | | 74.0 | ||
|- | |||
| VL | |||
| 65.0 | |||
|} | |} | ||
==== | ====HeroMeterTexCoords==== | ||
'''Type:''' {{tl| | '''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | ||
<!-- enter variable description --> | |||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| | | 6.0 | ||
|- | |- | ||
| | | UL | ||
| | | 95.0 | ||
|- | |- | ||
| | | V | ||
| | | 8.0 | ||
|- | |- | ||
| | | VL | ||
| | | 65.0 | ||
|} | |} | ||
==== | ====HeroMeterVehicleOffsetX==== | ||
'''Type:''' [[ | '''Type:''' [[float]] | ||
offset when in a vehicle | |||
'''Default value:''' | '''Default value:''' 93.0 | ||
==== | ====HeroMeterVehicleOffsetY==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
offset when in a vehicle | |||
'''Default value:''' 53.0 | |||
''' | ====HeroMeterWidth==== | ||
'''Type:''' [[float]] | |||
width of the hero meter | |||
'''Default value | '''Default value:''' 95.0 | ||
''' | ====HeroPointOffX==== | ||
'''Type:''' [[float]] | |||
offset of point count in X | |||
'''Default value | '''Default value:''' 20.0 | ||
''' | ====HeroPointOffY==== | ||
'''Type:''' [[float]] | |||
offset of point count in Y | |||
'''Default value:''' 8.0 | |||
==== | ====HeroToolTipIconCoords==== | ||
'''Type:''' | '''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | ||
Coordinates for the hero tooltip textures | |||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | |||
==== | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
! Value | |||
|- | |||
| U | |||
| 136.0 | |||
|- | |||
| UL | |||
| 81.0 | |||
|- | |||
| V | |||
| 11.0 | |||
|- | |||
| VL | |||
| 74.0 | |||
|} | |||
====HeroTooltipTimeStamp==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
Time when the tooltip started to display | |||
====HitEffect==== | |||
'''Type:''' {{cl|MaterialEffect}} | |||
reference to the hit effect | |||
==== | ====HitEffectFadeTime==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
the amount the time it takes to fade the hit effect from the maximum values (default.HitEffectFadeTime is max) | |||
'''Default value:''' 0.5 | |||
''' | |||
====HitEffectIntensity==== | |||
'''Type:''' [[float]] | |||
current hit effect intensity (default.HitEffectIntensity is max) | |||
''' | '''Default value:''' 0.25 | ||
''' | ====HitEffectMaterialInstance==== | ||
'''Type:''' {{cl|MaterialInstanceConstant}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' transient | |||
material instance for the hit effect | |||
''' | ====HudFonts==== | ||
'''Type:''' [[array]]<{{cl|Font}}> | |||
A collection of fonts used in the hud | |||
'''Default value, index | '''Default value, index 0:''' {{cl|MultiFont}}'UI_Fonts_Final.HUD.MF_Small' | ||
'''Default value, index 1:''' {{cl|MultiFont}}'UI_Fonts_Final.HUD.MF_Medium' | |||
''' | |||
'''Default value, index 2:''' {{cl|MultiFont}}'UI_Fonts_Final.HUD.MF_Large' | |||
'''Default value:''' ' | '''Default value, index 3:''' {{cl|MultiFont}}'UI_Fonts_Final.HUD.MF_Huge' | ||
==== | ====HUDScaleX==== | ||
'''Type:''' [[ | '''Type:''' [[float]] | ||
Resolution dependent HUD scaling factor | |||
==== | ====HUDScaleY==== | ||
'''Type:''' | '''Type:''' [[float]] | ||
Resolution dependent HUD scaling factor | |||
==== | ====IconHudTexture==== | ||
'''Type:''' | '''Type:''' {{cl|Texture2D}} | ||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
''' | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' {{cl|Texture2D}}'UI_HUD.HUD.UI_HUD_BaseB' | ||
==== | ====LastAmmoCount==== | ||
'''Type:''' [[ | '''Type:''' [[int]] | ||
<!-- enter variable description --> | |||
====LastAmmoPickupTime==== | |||
'''Type:''' [[float]] | |||
used to pulse the scaled of several hud elements | |||
==== | ====LastArmorAmount==== | ||
'''Type:''' [[ | '''Type:''' [[int]] | ||
<!-- enter variable description --> | |||
====LastArmorPickupTime==== | |||
==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
used to pulse the scaled of several hud elements | |||
====LastDollUpdate==== | |||
==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | |||
''' | ====LastFragCount==== | ||
'''Type:''' [[int]] | |||
==== | <!-- enter variable description --> | ||
'''Type:''' | |||
====LastHealth==== | |||
'''Type:''' [[int]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
''' | ====LastHealthPickupTime==== | ||
'''Type:''' [[float]] | |||
==== | used to pulse the scaled of several hud elements | ||
'''Type:''' | |||
====LastHeroBump==== | |||
'''Type:''' [[int]] | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
''' | ====LastHeroScoreBumpTime==== | ||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
==== | ====LastHUDUpdateTime==== | ||
'''Type:''' | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
''' | ====LastPickupTime==== | ||
'''Type:''' [[float]] | |||
used to pulse the scaled of several hud elements | |||
====LastSelectedWeapon==== | |||
'''Type:''' {{cl|Weapon}} | |||
==== | |||
'''Type:''' {{cl| | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
====LastTimeTooltipDrawn==== | |||
'''Type:''' [[float]] | |||
==== | |||
'''Type:''' [[ | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | ====LastWeapon==== | ||
'''Type:''' | '''Type:''' {{cl|UTWeapon}} | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | ====LastWeaponBarDrawnTime==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | ====LC_White==== | ||
'''Type:''' | '''Type:''' {{tl|LinearColor|Object|structs}} | ||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
Line 1,136: | Line 1,219: | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|LinearColor||Object structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| | | A | ||
| | | 1.0 | ||
|- | |- | ||
| | | B | ||
| | | 1.0 | ||
|- | |- | ||
| | | G | ||
| | | 1.0 | ||
|- | |- | ||
| | | R | ||
| | | 1.0 | ||
|} | |} | ||
==== | ====LightGoldColor==== | ||
'''Type:''' {{tl|Color|Object|structs}} | |||
'''Type:''' {{tl| | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | '''[[Variables#Modifiers|Modifiers]]:''' const | ||
Line 1,173: | Line 1,244: | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|Color||Object structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| A | | A | ||
| | | 255 | ||
|- | |- | ||
| B | | B | ||
| | | 128 | ||
|- | |- | ||
| G | | G | ||
| | | 255 | ||
|- | |- | ||
| R | | R | ||
| | | 255 | ||
|} | |} | ||
==== | ====LightGreenColor==== | ||
'''Type:''' | '''Type:''' {{tl|Color|Object|structs}} | ||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
==== | ! {{tl|Color||Object structs|Member}} | ||
'''Type:''' | ! Value | ||
|- | |||
| A | |||
| 255 | |||
The | |- | ||
| B | |||
| 128 | |||
|- | |||
| G | |||
| 255 | |||
|- | |||
| R | |||
| 128 | |||
|} | |||
====MapBackground==== | |||
'''Type:''' {{cl|Texture2D}} | |||
The background texture for the map | |||
''' | ====MapDefaultSize==== | ||
'''Type:''' [[float]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' config | |||
''' | |||
Holds the default size in pixels at 1024x768 of the map | |||
'''Default value:''' | '''Default value:''' 255.0 | ||
==== | ====MapPosition==== | ||
'''Type:''' {{tl|Vector2D|Object|structs}} | '''Type:''' {{tl|Vector2D|Object|structs}} | ||
Line 1,226: | Line 1,310: | ||
|- | |- | ||
| X | | X | ||
| | | 0.99 | ||
|- | |- | ||
| Y | | Y | ||
| 0. | | 0.05 | ||
|} | |} | ||
==== | ====MaxHitEffectColor==== | ||
'''Type:''' | '''Type:''' {{tl|LinearColor|Object|structs}} | ||
maximum hit effect color | |||
'''Default value:''' 1.0 | '''Default value:''' | ||
{| class="list defaults" | |||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 1.0 | |||
|- | |||
| B | |||
| -1.0 | |||
|- | |||
| G | |||
| -1.0 | |||
|- | |||
| R | |||
| 2.0 | |||
|} | |||
==== | ====MaxNoOfIndicators==== | ||
'''Type:''' [[ | '''Type:''' [[int]] | ||
Holds the Max. # of indicators to be shown | |||
'''Default value:''' | '''Default value:''' 3 | ||
==== | ====MessageOffset==== | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
'''[[Static arrays|Array size]]:''' 7 | |||
Y offsets for local message areas - value above 1 = special position in right top corner of HUD | |||
'''Default value, index 0:''' 0.15 | |||
''' | |||
''' | '''Default value, index 1:''' 0.242 | ||
'''Default value, index 2:''' 0.36 | |||
'''Default value, index 3:''' 0.58 | |||
'''Default value, index 4:''' 0.78 | |||
'''Default value, index 5:''' 0.83 | |||
'''Default value:''' | '''Default value, index 6:''' 2.0 | ||
==== | ====MOTDSceneTemplate==== | ||
'''Type:''' {{cl| | '''Type:''' {{cl|UTUIScene_MOTD}} | ||
MOTD | |||
''' | ====MusicManagerClass==== | ||
'''Type:''' [[class]]<{{cl|UTMusicManager}}> | |||
class of dynamic music manager used with this hud/gametype | |||
'''Default value:''' [[Types#Class|Class]]'{{cl|UTMusicManager|UTGame}}' | |||
==== | ====NameplateBubble==== | ||
'''Type:''' {{tl| | '''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
Line 1,288: | Line 1,386: | ||
'''Default value:''' | '''Default value:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl| | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| | | 243.0 | ||
|- | |- | ||
| | | UL | ||
| | | 26.0 | ||
|- | |- | ||
| | | V | ||
| | | 11.0 | ||
|- | |- | ||
| | | VL | ||
| | | 35.0 | ||
|} | |} | ||
==== | ====NameplateBubbleWidth==== | ||
'''Type:''' | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 15.0 | |||
''' | |||
====NameplateCenter==== | |||
==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | '''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | ||
Line 1,325: | Line 1,420: | ||
|- | |- | ||
| U | | U | ||
| | | 238.0 | ||
|- | |- | ||
| UL | | UL | ||
| | | 5.0 | ||
|- | |- | ||
| V | | V | ||
| | | 11.0 | ||
|- | |- | ||
| VL | | VL | ||
| | | 35.0 | ||
|} | |} | ||
====TX==== | ====NameplateLeft==== | ||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
Coordinates of the nameplate background | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 224.0 | |||
|- | |||
| UL | |||
| 14.0 | |||
|- | |||
| V | |||
| 11.0 | |||
|- | |||
| VL | |||
| 35.0 | |||
|} | |||
====NameplateRight==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 275.0 | |||
|- | |||
| UL | |||
| 14.0 | |||
|- | |||
| V | |||
| 11.0 | |||
|- | |||
| VL | |||
| 35.0 | |||
|} | |||
====NameplateWidth==== | |||
'''Type:''' [[float]] | |||
width of background on either side of the nameplate | |||
'''Default value:''' 8.0 | |||
====OffWeaponAlpha==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 0.5 | |||
====OldHeroScore==== | |||
'''Type:''' [[float]] | |||
Hero meter display | |||
====OrderUpdateTime==== | |||
'''Type:''' [[float]] | |||
last time at which displayedorders was updated | |||
====PawnDollBGCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 9.0 | |||
|- | |||
| UL | |||
| 65.0 | |||
|- | |||
| V | |||
| 52.0 | |||
|- | |||
| VL | |||
| 116.0 | |||
|} | |||
====PawnOwner==== | |||
'''Type:''' {{cl|Pawn}} | |||
The Pawn that is currently owning this hud | |||
====PlaceMarks==== | |||
'''Type:''' [[string]] | |||
'''[[Static arrays|Array size]]:''' 4 | |||
'''[[Variables#Modifiers|Modifiers]]:''' localized | |||
<!-- enter variable description --> | |||
'''Default value, index 0:''' "st" | |||
'''Default value, index 1:''' "nd" | |||
'''Default value, index 2:''' "rd" | |||
'''Default value, index 3:''' "th" | |||
====PositionalParamName==== | |||
'''Type:''' [[name]] | |||
Name of the material parameter that controls the position | |||
'''Default value:''' 'DamageDirectionRotation' | |||
====PostRenderedActors==== | |||
'''Type:''' [[array]]<{{cl|Actor}}> | |||
Holds a list of Actors that need PostRender calls | |||
====PowerupDims==== | |||
'''Type:''' {{tl|Vector2D|Object|structs}} | |||
<!-- enter variable description --> | |||
====PowerupTransitionTime==== | |||
'''Type:''' [[float]] | |||
How long to fade | |||
====PowerupYPos==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 0.75 | |||
====PressFireToBegin==== | |||
'''Type:''' [[string]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' localized | |||
Press [Fire] to begin | |||
'''Default value:''' "Press [FIRE] to Begin..." | |||
====PulseDuration==== | |||
'''Type:''' [[float]] | |||
How long should the pulse take total | |||
'''Default value:''' 0.33 | |||
====PulseMultiplier==== | |||
'''Type:''' [[float]] | |||
How much should the text pulse - NOTE this will be added to 1.0 (so PulseMultipler 0.5 = 1.5) | |||
'''Default value:''' 0.5 | |||
====PulseSplit==== | |||
'''Type:''' [[float]] | |||
When should the pulse switch from Out to in | |||
'''Default value:''' 0.25 | |||
====QuickPickBkgCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 459.0 | |||
|- | |||
| UL | |||
| 69.0 | |||
|- | |||
| V | |||
| 148.0 | |||
|- | |||
| VL | |||
| 49.0 | |||
|} | |||
====QuickPickBkgImage==== | |||
'''Type:''' {{cl|Texture2D}} | |||
<!-- enter variable description --> | |||
'''Default value:''' {{cl|Texture2D}}'UI_HUD.HUD.UI_HUD_BaseA' | |||
====QuickPickCircleCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 18.0 | |||
|- | |||
| UL | |||
| 128.0 | |||
|- | |||
| V | |||
| 367.0 | |||
|- | |||
| VL | |||
| 128.0 | |||
|} | |||
====QuickPickCircleImage==== | |||
'''Type:''' {{cl|Texture2D}} | |||
<!-- enter variable description --> | |||
'''Default value:''' {{cl|Texture2D}}'UI_HUD.HUD.UI_HUD_BaseB' | |||
====QuickPickClasses==== | |||
'''Type:''' [[array]]<{{cl|UTWeapon}}> | |||
<!-- enter variable description --> | |||
====QuickPickCurrentSelection==== | |||
'''Type:''' [[int]] | |||
<!-- enter variable description --> | |||
====QuickPickDeltaAngle==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====QuickPickNumCells==== | |||
'''Type:''' [[int]] | |||
<!-- enter variable description --> | |||
====QuickPickRadius==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 160.0 | |||
====QuickPickSelCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 459.0 | |||
|- | |||
| UL | |||
| 69.0 | |||
|- | |||
| V | |||
| 248.0 | |||
|- | |||
| VL | |||
| 49.0 | |||
|} | |||
====QuickPickSelImage==== | |||
'''Type:''' {{cl|Texture2D}} | |||
<!-- enter variable description --> | |||
'''Default value:''' {{cl|Texture2D}}'UI_HUD.HUD.UI_HUD_BaseA' | |||
====QuickPickTarget==== | |||
'''Type:''' {{cl|Pawn}} | |||
<!-- enter variable description --> | |||
====QuickPickWaveForm==== | |||
'''Type:''' {{cl|ForceFeedbackWaveform}} | |||
controller rumble to play when switching weapons. | |||
'''Default value:''' {{cl|ForceFeedbackWaveform}}'UTGame.Default__UTHUD:ForceFeedbackWaveformQuickPick' | |||
====RedLinearColor==== | |||
'''Type:''' {{tl|LinearColor|Object|structs}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 0.8 | |||
|- | |||
| B | |||
| 0.05 | |||
|- | |||
| G | |||
| 0.0 | |||
|- | |||
| R | |||
| 3.0 | |||
|} | |||
====ResolutionScale==== | |||
'''Type:''' [[float]] | |||
Holds the scaling factor given the current resolution. This is calculated in PostRender() | |||
====ResolutionScaleX==== | |||
'''Type:''' [[float]] | |||
Holds the scaling factor given the current resolution. This is calculated in PostRender() | |||
====SafeRegionPct==== | |||
'''Type:''' [[float]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' config | |||
The percentage of the view that should be considered safe | |||
'''Default value:''' 1.0 | |||
====ScoreboardSceneTemplate==== | |||
'''Type:''' {{cl|UTUIScene_Scoreboard}} | |||
The Scoreboard. | |||
'''Default value:''' {{cl|Scoreboard_DM}}'UI_Scenes_Scoreboards.sbDM' | |||
====ScoringPosition==== | |||
'''Type:''' {{tl|Vector2D|Object|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|Vector2D||Object structs|Member}} | |||
! Value | |||
|- | |||
| X | |||
| -1.0 | |||
|- | |||
| Y | |||
| 0.0 | |||
|} | |||
====SelectedBoxScale==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 1.0 | |||
====SelectedWeaponAlpha==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 1.0 | |||
====SelectedWeaponAmmoOffsetX==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 110.0 | |||
====SelectedWeaponScale==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 1.5 | |||
====SilverLinearColor==== | |||
'''Type:''' {{tl|LinearColor|Object|structs}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 1.0 | |||
|- | |||
| B | |||
| 0.75 | |||
|- | |||
| G | |||
| 0.75 | |||
|- | |||
| R | |||
| 0.75 | |||
|} | |||
====SpectatorMessage==== | |||
'''Type:''' [[string]] | |||
'''[[Variables#Modifiers|Modifiers]]:''' localized | |||
When you are a spectator | |||
'''Default value:''' "Spectator" | |||
====TalkingTexture==== | |||
'''Type:''' {{cl|Texture2D}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | |||
'''Default value:''' {{cl|Texture2D}}'PS3Patch.Talking' | |||
====TeamColor==== | |||
'''Type:''' {{tl|Color|Object|structs}} | |||
UNUSED BY ANYONE | |||
====TeamHUDColor==== | |||
'''Type:''' {{tl|LinearColor|Object|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|LinearColor||Object structs|Member}} | |||
! Value | |||
|- | |||
| A | |||
| 1.0 | |||
|- | |||
| B | |||
| 0.0 | |||
|- | |||
| G | |||
| 0.0 | |||
|- | |||
| R | |||
| 0.0 | |||
|} | |||
====TeamTextColor==== | |||
'''Type:''' {{tl|Color|Object|structs}} | |||
<!-- enter variable description --> | |||
====THeight==== | |||
'''Type:''' [[float]] | |||
Misc vars used for laying out the hud | |||
====ThighHeight==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 28.0 | |||
====ThighWidth==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 42.0 | |||
====ThighX==== | |||
'''Type:''' [[float]] | |||
Thigh armor position relative to doll | |||
'''Default value:''' 36.0 | |||
====ThighY==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
'''Default value:''' 72.0 | |||
====ToolTipSepCoords==== | |||
'''Type:''' {{tl|TextureCoordinates|UIRoot|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|TextureCoordinates||UIRoot structs|Member}} | |||
! Value | |||
|- | |||
| U | |||
| 260.0 | |||
|- | |||
| UL | |||
| 29.0 | |||
|- | |||
| V | |||
| 379.0 | |||
|- | |||
| VL | |||
| 27.0 | |||
|} | |||
====TX==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====TY==== | |||
'''Type:''' [[float]] | |||
<!-- enter variable description --> | |||
====UT3GHudTexture==== | |||
'''Type:''' {{cl|Texture2D}} | |||
'''[[Variables#Modifiers|Modifiers]]:''' const | |||
<!-- enter variable description --> | |||
'''Default value:''' {{cl|Texture2D}}'UI_GoldHud.HUDIcons' | |||
====UTGRI==== | |||
'''Type:''' {{cl|UTGameReplicationInfo}} | |||
Cached reference to the GRI | |||
====UTOwnerPRI==== | |||
'''Type:''' {{cl|UTPlayerReplicationInfo}} | |||
Cached typed reference to the PRI | |||
====UTPawnOwner==== | |||
'''Type:''' {{cl|UTPawn}} | |||
Points to the UT Pawn. Will be resolved if in a vehicle | |||
====UTPlayerOwner==== | |||
'''Type:''' {{cl|UTPlayerController}} | |||
Cached a typed Player controller. Unlike PawnOwner we only set this once in PostBeginPlay | |||
====VehiclePosition==== | |||
'''Type:''' {{tl|Vector2D|Object|structs}} | |||
<!-- enter variable description --> | |||
'''Default value:''' | |||
{| class="list defaults" | |||
! {{tl|Vector2D||Object structs|Member}} | |||
! Value | |||
|- | |||
| X | |||
| -1.0 | |||
|- | |||
| Y | |||
| -1.0 | |||
|} | |||
====VestHeight==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
==== | '''Default value:''' 28.0 | ||
====VestWidth==== | |||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' 46.0 | |||
''' | |||
====VestX==== | |||
'''Type:''' [[float]] | |||
==== | |||
'''Type:''' | |||
Body armor position relative to doll | |||
'''Default value:''' 36.0 | |||
''' | |||
====VestY==== | |||
'''Type:''' [[float]] | |||
==== | |||
'''Type:''' | |||
<!-- enter variable description --> | <!-- enter variable description --> | ||
'''Default value:''' | '''Default value:''' 31.0 | ||
====WaitingForMatch==== | ====WaitingForMatch==== |
Latest revision as of 04:03, 16 August 2009
;Other member categories for this class::
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
AltHudTexture
Type: Texture2D
Modifiers: const
Cached reference to the another hud texture
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
AmmoBarColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 7.0 |
G | 7.0 |
R | 7.0 |
AmmoBarOffsetY
Type: float
Padding beneath right side ammo/icon
Default value: 2.0
AmmoBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 1.0 |
UL | 162.0 |
V | 368.0 |
VL | 53.0 |
AmmoPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | -1.0 |
AmmoPulseTime
Type: float
AmmoTextOffsetX
Type: float
Default value: 125.0
AmmoTextOffsetY
Type: float
Default value: 3.0
ArmorBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 74.0 |
UL | 117.0 |
V | 69.0 |
VL | 42.0 |
ArmorBGOffsetX
Type: float
position of the armor bg relative to overall lower left position
Default value: 65.0
ArmorBGOffsetY
Type: float
Default value: 18.0
ArmorIconX
Type: float
position of the armor shield icon relative to the overall left position
Default value: 80.0
ArmorIconY
Type: float
Default value: 42.0
ArmorPulseTime
Type: float
ArmorTextX
Type: float
position of the armor text relative to the overall left position
Default value: 160.0
ArmorTextY
Type: float
Default value: 17.0
BaseMaterial
Type: Material
This holds the base material that will be displayed
Default value: Material'UI_HUD.HUD.M_UI_HUD_DamageDir'
bCrosshairOnFriendly
Type: bool
If true, we will alter the crosshair when it's over a friendly
bCrosshairShow
Type: bool
If true, we will allow Weapons to show their crosshairs
bDisplayingPowerups
Type: bool
true while displaying powerups
bFadeOutHitEffect
Type: bool
whether we're currently fading out the hit effect
bGreenCrosshair
Type: bool
Make the crosshair green (found valid friendly
bHasLeaderboard
Type: bool
Default value: True
bHasMap
Type: bool
bHudMessageRendered
Type: bool
bIsFirstPlayer
Type: bool
This will be true if this is the first player
bIsSplitscreen
Type: bool
This will be true if the hud is in splitscreen
BlackBackgroundColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 0.7 |
B | 0.7 |
G | 0.7 |
R | 0.7 |
BlackColor
Type: Object.Color
Modifiers: const
Various colors
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
BlueLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 10.0 |
G | 0.8 |
R | 0.5 |
bNoWeaponNumbers
Type: bool
bOnlyShowWeaponBarIfChanging
Type: bool
Modifiers: config
If true, only weapon bar if have pendingweapon
BootHeight
Type: float
Default value: 26.0
BootWidth
Type: float
Default value: 54.0
BootX
Type: float
Jump boot position relative to doll
Default value: 37.0
BootY
Type: float
Default value: 100.0
BouncedWeapon
Type: int
BounceWeaponScale
Type: float
Default value: 2.25
bQuickPickMadeNewSelection
Type: bool
true when the player has made a new selection since bringing the menu up this time (can't check QuickPickCurrentSelection for that since it defaults to current weapon)
bShowAllAI
Type: bool
Debug flag to show AI information
bShowAllWeapons
Type: bool
Modifiers: config
bShowAmmo
Type: bool
Modifiers: globalconfig
Default value: True
bShowClock
Type: bool
Modifiers: globalconfig
Widget Locations / Visibility flags
bShowDoll
Type: bool
Modifiers: globalconfig
Default value: True
bShowFragCount
Type: bool
Default value: True
bShowLeaderboard
Type: bool
bShowMap
Type: bool
Modifiers: globalconfig
Default value: True
bShowOnlyAvailableWeapons
Type: bool
Modifiers: config
If true, only show available weapons on weapon bar
bShowPowerups
Type: bool
Modifiers: globalconfig
Default value: True
bShowQuickPick
Type: bool
QuickPick Menu
bShowScoring
Type: bool
Modifiers: globalconfig
Default value: True
bShowVehicle
Type: bool
Modifiers: globalconfig
Default value: True
bShowVehicleArmorCount
Type: bool
bShowWeaponbar
Type: bool
Modifiers: config
If true, weapon bar is never displayed
CharPendingPRI
Type: UTPlayerReplicationInfo
Holds the PRI of who we want to switch to
CharPortraitMaterial
Type: Material
The material used to display the portrait
Default value: Material'UI_HUD.Materials.CharPortrait'
CharPortraitMI
Type: MaterialInstanceConstant
The MI that we will set
CharPortraitSize
Type: Object.Vector2D
How big at 1024x768 should this be
Default value:
Member | Value |
---|---|
X | 96.0 |
Y | 120.0 |
CharPortraitSlideTime
Type: float
Total Amount of time to display a portrait for
Default value: 2.0
CharPortraitSlideTransitionTime
Type: float
% of Total time to slide In/Out. It will be used on both sides. Ex. If set to 0.25 then the slide in will be 25% of the total time as will the slide out leaving 50% of the time settled on screen. *
Default value: 0.175
CharPortraitTime
Type: float
How long until we are done
CharPortraitXPerc
Type: float
When sliding in, where should this image stop
Default value: 0.01
CharPortraitYPerc
Type: float
How far down the screen will it be rendered
Default value: 0.15
CharPRI
Type: UTPlayerReplicationInfo
Holds the PRI of the person speak
ClockPosition
Type: Object.Vector2D
ConfiguredCrosshairScaling
Type: float
Configurable crosshair scaling
ConsoleIconFont
Type: Font
ConsoleIconFontClassName
Type: string
Modifiers: config
Holds a reference to the font to use for a given console
Default value: "UI_Fonts.Fonts.UI_Fonts_Xbox18"
CurrentWeaponScale
Type: float
Array size: 10
Default value, index 0: 1.0
Default value, index 1: 1.0
Default value, index 2: 1.0
Default value, index 3: 1.0
Default value, index 4: 1.0
Default value, index 5: 1.0
Default value, index 6: 1.0
Default value, index 7: 1.0
Default value, index 8: 1.0
Default value, index 9: 1.0
DamageData
Type: array<DamageInfo>
List of DamageInfos.
DamageIndicatorSize
Type: float
Modifiers: globalconfig
Default value: 384.0
DeadMessage
Type: string
Modifiers: localized
When you are dead
Default value: "You have Died!"
DisplayedOrders
Type: string
The orders to display when rendering the map
DMLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.5 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
DollHeight
Type: float
Default value: 109.0
DollOffsetX
Type: float
position of the armor bg relative to overall lower left position
Default value: 35.0
DollOffsetY
Type: float
Default value: 58.0
DollPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | -1.0 |
DollVisibility
Type: float
DollWidth
Type: float
Default value: 56.0
EmptyWeaponAlpha
Type: float
Default value: 0.4
FadeParamName
Type: name
Name of the material parameter that controls the fade
Default value: 'DamageDirectionAlpha'
FadeTime
Type: float
How fast should it fade out
Default value: 0.5
FireToRespawnMessage
Type: string
Modifiers: localized
Press [Fire] to Respawn
Default value: "Press [FIRE] to respawn"
FragPulseTime
Type: float
FullHeight
Type: float
Holds the full width and height of the viewport
FullWidth
Type: float
Holds the full width and height of the viewport
GlowFonts
Type: Font
Array size: 2
Glowing Fonts
Default value, index 0: Font'UI_Fonts_Final.HUD.F_GlowPrimary'
Default value, index 1: Font'UI_Fonts_Final.HUD.F_GlowSecondary'
GoldColor
Type: Object.Color
Modifiers: const
Various colors
Default value:
Member | Value |
---|---|
A | 255 |
B | 11 |
G | 183 |
R | 255 |
GoldLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 1.0 |
R | 1.0 |
GrayColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 192 |
B | 160 |
G | 160 |
R | 160 |
HealthBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 73.0 |
UL | 143.0 |
V | 111.0 |
VL | 57.0 |
HealthBGOffsetX
Type: float
position of the health bg relative to overall lower left position
Default value: 65.0
HealthBGOffsetY
Type: float
Default value: 59.0
HealthIconX
Type: float
position of the health + icon relative to the overall left position
Default value: 80.0
HealthIconY
Type: float
Default value: 88.0
HealthOffsetX
Type: float
Default value: 65.0
HealthPulseTime
Type: float
HealthTextX
Type: float
position of the health text relative to the overall left position
Default value: 185.0
HealthTextY
Type: float
Default value: 55.0
HelmetHeight
Type: float
Default value: 25.0
HelmetWidth
Type: float
Default value: 22.0
HelmetX
Type: float
Helmet armor position relative to doll
Default value: 36.0
HelmetY
Type: float
Default value: 13.0
HeroMeterHeight
Type: float
height of the hero meter
Default value: 65.0
HeroMeterOffsetX
Type: float
offset from ammo count in X
Default value: 1.0
HeroMeterOffsetY
Type: float
offset from ammo count in Y
Default value: 52.0
HeroMeterOverlayTexCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 6.0 |
UL | 95.0 |
V | 74.0 |
VL | 65.0 |
HeroMeterTexCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 6.0 |
UL | 95.0 |
V | 8.0 |
VL | 65.0 |
HeroMeterVehicleOffsetX
Type: float
offset when in a vehicle
Default value: 93.0
HeroMeterVehicleOffsetY
Type: float
offset when in a vehicle
Default value: 53.0
HeroMeterWidth
Type: float
width of the hero meter
Default value: 95.0
HeroPointOffX
Type: float
offset of point count in X
Default value: 20.0
HeroPointOffY
Type: float
offset of point count in Y
Default value: 8.0
HeroToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the hero tooltip textures
Default value:
Member | Value |
---|---|
U | 136.0 |
UL | 81.0 |
V | 11.0 |
VL | 74.0 |
HeroTooltipTimeStamp
Type: float
Time when the tooltip started to display
HitEffect
Type: MaterialEffect
reference to the hit effect
HitEffectFadeTime
Type: float
the amount the time it takes to fade the hit effect from the maximum values (default.HitEffectFadeTime is max)
Default value: 0.5
HitEffectIntensity
Type: float
current hit effect intensity (default.HitEffectIntensity is max)
Default value: 0.25
HitEffectMaterialInstance
Type: MaterialInstanceConstant
Modifiers: transient
material instance for the hit effect
HudFonts
A collection of fonts used in the hud
Default value, index 0: MultiFont'UI_Fonts_Final.HUD.MF_Small'
Default value, index 1: MultiFont'UI_Fonts_Final.HUD.MF_Medium'
Default value, index 2: MultiFont'UI_Fonts_Final.HUD.MF_Large'
Default value, index 3: MultiFont'UI_Fonts_Final.HUD.MF_Huge'
HUDScaleX
Type: float
Resolution dependent HUD scaling factor
HUDScaleY
Type: float
Resolution dependent HUD scaling factor
IconHudTexture
Type: Texture2D
Modifiers: const
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
LastAmmoCount
Type: int
LastAmmoPickupTime
Type: float
used to pulse the scaled of several hud elements
LastArmorAmount
Type: int
LastArmorPickupTime
Type: float
used to pulse the scaled of several hud elements
LastDollUpdate
Type: float
LastFragCount
Type: int
LastHealth
Type: int
LastHealthPickupTime
Type: float
used to pulse the scaled of several hud elements
LastHeroBump
Type: int
LastHeroScoreBumpTime
Type: float
LastHUDUpdateTime
Type: float
LastPickupTime
Type: float
used to pulse the scaled of several hud elements
LastSelectedWeapon
Type: Weapon
LastTimeTooltipDrawn
Type: float
LastWeapon
Type: UTWeapon
LastWeaponBarDrawnTime
Type: float
LC_White
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
LightGoldColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
LightGreenColor
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 128 |
MapBackground
Type: Texture2D
The background texture for the map
MapDefaultSize
Type: float
Modifiers: config
Holds the default size in pixels at 1024x768 of the map
Default value: 255.0
MapPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | 0.99 |
Y | 0.05 |
MaxHitEffectColor
Type: Object.LinearColor
maximum hit effect color
Default value:
Member | Value |
---|---|
A | 1.0 |
B | -1.0 |
G | -1.0 |
R | 2.0 |
MaxNoOfIndicators
Type: int
Holds the Max. # of indicators to be shown
Default value: 3
MessageOffset
Type: float
Array size: 7
Y offsets for local message areas - value above 1 = special position in right top corner of HUD
Default value, index 0: 0.15
Default value, index 1: 0.242
Default value, index 2: 0.36
Default value, index 3: 0.58
Default value, index 4: 0.78
Default value, index 5: 0.83
Default value, index 6: 2.0
MOTDSceneTemplate
Type: UTUIScene_MOTD
MOTD
MusicManagerClass
Type: class<UTMusicManager>
class of dynamic music manager used with this hud/gametype
Default value: Class'UTGame.UTMusicManager'
NameplateBubble
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 243.0 |
UL | 26.0 |
V | 11.0 |
VL | 35.0 |
NameplateBubbleWidth
Type: float
Default value: 15.0
NameplateCenter
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 238.0 |
UL | 5.0 |
V | 11.0 |
VL | 35.0 |
NameplateLeft
Type: UIRoot.TextureCoordinates
Coordinates of the nameplate background
Default value:
Member | Value |
---|---|
U | 224.0 |
UL | 14.0 |
V | 11.0 |
VL | 35.0 |
NameplateRight
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 275.0 |
UL | 14.0 |
V | 11.0 |
VL | 35.0 |
NameplateWidth
Type: float
width of background on either side of the nameplate
Default value: 8.0
OffWeaponAlpha
Type: float
Default value: 0.5
OldHeroScore
Type: float
Hero meter display
OrderUpdateTime
Type: float
last time at which displayedorders was updated
PawnDollBGCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 9.0 |
UL | 65.0 |
V | 52.0 |
VL | 116.0 |
PawnOwner
Type: Pawn
The Pawn that is currently owning this hud
PlaceMarks
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "st"
Default value, index 1: "nd"
Default value, index 2: "rd"
Default value, index 3: "th"
PositionalParamName
Type: name
Name of the material parameter that controls the position
Default value: 'DamageDirectionRotation'
PostRenderedActors
Holds a list of Actors that need PostRender calls
PowerupDims
Type: Object.Vector2D
PowerupTransitionTime
Type: float
How long to fade
PowerupYPos
Type: float
Default value: 0.75
PressFireToBegin
Type: string
Modifiers: localized
Press [Fire] to begin
Default value: "Press [FIRE] to Begin..."
PulseDuration
Type: float
How long should the pulse take total
Default value: 0.33
PulseMultiplier
Type: float
How much should the text pulse - NOTE this will be added to 1.0 (so PulseMultipler 0.5 = 1.5)
Default value: 0.5
PulseSplit
Type: float
When should the pulse switch from Out to in
Default value: 0.25
QuickPickBkgCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 459.0 |
UL | 69.0 |
V | 148.0 |
VL | 49.0 |
QuickPickBkgImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickCircleCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 18.0 |
UL | 128.0 |
V | 367.0 |
VL | 128.0 |
QuickPickCircleImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseB'
QuickPickClasses
QuickPickCurrentSelection
Type: int
QuickPickDeltaAngle
Type: float
QuickPickNumCells
Type: int
QuickPickRadius
Type: float
Default value: 160.0
QuickPickSelCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 459.0 |
UL | 69.0 |
V | 248.0 |
VL | 49.0 |
QuickPickSelImage
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseA'
QuickPickTarget
Type: Pawn
QuickPickWaveForm
Type: ForceFeedbackWaveform
controller rumble to play when switching weapons.
Default value: ForceFeedbackWaveform'UTGame.Default__UTHUD:ForceFeedbackWaveformQuickPick'
RedLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 0.8 |
B | 0.05 |
G | 0.0 |
R | 3.0 |
ResolutionScale
Type: float
Holds the scaling factor given the current resolution. This is calculated in PostRender()
ResolutionScaleX
Type: float
Holds the scaling factor given the current resolution. This is calculated in PostRender()
SafeRegionPct
Type: float
Modifiers: config
The percentage of the view that should be considered safe
Default value: 1.0
ScoreboardSceneTemplate
Type: UTUIScene_Scoreboard
The Scoreboard.
Default value: Scoreboard_DM'UI_Scenes_Scoreboards.sbDM'
ScoringPosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 0.0 |
SelectedBoxScale
Type: float
Default value: 1.0
SelectedWeaponAlpha
Type: float
Default value: 1.0
SelectedWeaponAmmoOffsetX
Type: float
Default value: 110.0
SelectedWeaponScale
Type: float
Default value: 1.5
SilverLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.75 |
G | 0.75 |
R | 0.75 |
SpectatorMessage
Type: string
Modifiers: localized
When you are a spectator
Default value: "Spectator"
TalkingTexture
Type: Texture2D
Modifiers: const
Default value: Texture2D'PS3Patch.Talking'
TeamColor
Type: Object.Color
UNUSED BY ANYONE
TeamHUDColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 0.0 |
R | 0.0 |
TeamTextColor
Type: Object.Color
THeight
Type: float
Misc vars used for laying out the hud
ThighHeight
Type: float
Default value: 28.0
ThighWidth
Type: float
Default value: 42.0
ThighX
Type: float
Thigh armor position relative to doll
Default value: 36.0
ThighY
Type: float
Default value: 72.0
ToolTipSepCoords
Type: UIRoot.TextureCoordinates
Default value:
Member | Value |
---|---|
U | 260.0 |
UL | 29.0 |
V | 379.0 |
VL | 27.0 |
TX
Type: float
TY
Type: float
UT3GHudTexture
Type: Texture2D
Modifiers: const
Default value: Texture2D'UI_GoldHud.HUDIcons'
UTGRI
Type: UTGameReplicationInfo
Cached reference to the GRI
UTOwnerPRI
Type: UTPlayerReplicationInfo
Cached typed reference to the PRI
UTPawnOwner
Type: UTPawn
Points to the UT Pawn. Will be resolved if in a vehicle
UTPlayerOwner
Type: UTPlayerController
Cached a typed Player controller. Unlike PawnOwner we only set this once in PostBeginPlay
VehiclePosition
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | -1.0 |
VestHeight
Type: float
Default value: 28.0
VestWidth
Type: float
Default value: 46.0
VestX
Type: float
Body armor position relative to doll
Default value: 36.0
VestY
Type: float
Default value: 31.0
WaitingForMatch
Type: string
Modifiers: localized
Waiting for the match to begin
Default value: "Waiting for the Match to Begin..."
WarmupString
Type: string
Modifiers: localized
Localize Strings -- TODO - Go through and make sure these are all localized
Default value: "Warmup Round"
WeaponAmmoLength
Type: float
Default value: 48.0
WeaponAmmoOffsetX
Type: float
Default value: 100.0
WeaponAmmoOffsetY
Type: float
Default value: 16.0
WeaponAmmoThickness
Type: float
Default value: 16.0
WeaponBarScale
Type: float
Scaling to apply to entire weapon bar
Default value: 0.75
WeaponBarXOffset
Type: float
Default value: 70.0
WeaponBarY
Type: float
Weapon bar top left corner at 1024x768, normal scale
Default value: 16.0
WeaponBoxHeight
Type: float
Default value: 64.0
WeaponBoxWidth
Type: float
Default value: 100.0
WeaponList
Type: UTWeapon
Array size: 10
List of weapons to display in weapon bar
WeaponScaleSpeed
Type: float
Default value: 10.0
WeaponSwitchMessage
Type: class<UTLocalMessage>
Default value: Class'UTGame.UTWeaponSwitchMessage'
WeaponXOffset
Type: float
Default value: 60.0
WeaponYOffset
Type: float
Default value: 8.0
WeaponYScale
Type: float
Default value: 64.0
WhiteLinearColor
Type: Object.LinearColor
Modifiers: const
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
G | 1.0 |
R | 1.0 |
YouHaveLost
Type: string
Modifiers: localized
You have lost the match
Default value: "YOU HAVE LOST THE MATCH!"
YouHaveWon
Type: string
Modifiers: localized
When you win the match
Default value: "YOU HAVE WON THE MATCH!"
Default values
Property | Value |
---|---|
MaxHUDAreaMessageCount | 2 |