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UE3:UTHeroMessage (UT3)
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Revision as of 03:16, 16 August 2009 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTHeroMessage |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
HeroKillSound
Type: SoundNodeWave
Default value: SoundNodeWave'A_Announcer_UT3G.Rewards.A_RewardAnnouncer_Assassin'
HeroKillString
Type: string
Modifiers: localized
Default value: "ASSASSIN!"
HeroNoFitString
Type: string
Modifiers: localized
Default value: "TITAN DIDN'T FIT"
TooManyHeroesString
Type: string
Modifiers: localized
Default value: "TOO MANY TITANS"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 8 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 3 | ||||||||||
Lifetime | 6.0 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString