Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTInventory (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTJumpBoots, UTPickupInventory, UTTimedPowerup
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bDropOnDisrupt
Type: bool
Default value: True
Default values
Property | Value |
---|---|
DroppedPickupClass | Class'UTGame.UTRotatingDroppedPickup' |
MessageClass | Class'UTGame.UTPickupMessage' |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Inventory.Sprite
No new values.
Functions
Static functions
AddWeaponOverlay
simulated static function AddWeaponOverlay (UTGameReplicationInfo GRI)
adds weapon overlay material this item uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
Events
Destroyed
simulated event Destroyed ()
Overrides: Inventory.Destroyed
Other instance functions
ClientLostItem
reliable client function ClientLostItem ()
called on the owning client just before the pickup is dropped or destroyed
DropFrom
function DropFrom (Object.Vector StartLocation, Object.Vector StartVelocity)
Overrides: Inventory.DropFrom
(Description copied from Inventory.DropFrom)
Drop this item out in to the world
Parameters:
- StartLocation - The World Location to drop this item from
- StartVelocity - The initial velocity for the item when dropped