UE3:UTInvisibility (UT3): Difference between revisions
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! Value | ! Value | ||
|- | |- | ||
| | | U | ||
| | | 744.0 | ||
|- | |- | ||
| | | UL | ||
| | | 48.0 | ||
|- | |- | ||
| | | V | ||
| | | 55.0 | ||
|- | |- | ||
| | | VL | ||
| | | 54.0 | ||
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| {{tl|PickupMessage||Inventory}} | | {{tl|PickupMessage||Inventory}} | ||
| " | | "INVISIBILITY!" | ||
|- | |- | ||
| {{tl|PickupSound||Inventory}} | | {{tl|PickupSound||Inventory}} | ||
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| {{tl|PowerupStatName||UTTimedPowerup}} | | {{tl|PowerupStatName||UTTimedPowerup}} | ||
| 'POWERUPTIME_INVISIBILITY' | | 'POWERUPTIME_INVISIBILITY' | ||
|- | |||
| {{tl|PP_Scene_Desaturation||UTTimedPowerup}} | |||
| 0.16 | |||
|- | |- | ||
| {{tl|PP_Scene_HighLights||UTTimedPowerup}} | | {{tl|PP_Scene_HighLights||UTTimedPowerup}} | ||
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| 0. | | -0.14 | ||
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Latest revision as of 07:40, 23 May 2008
![]() |
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTInvisibility |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
AmbientSound
Type: SoundCue
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PowerLoopCue'
InvisibilityMaterial
Type: Material
Default value: Material'PICKUPS.Invis.M_Invis_01'
WarningSound
Type: SoundCue
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_WarningCue'
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bReceiveOwnerEvents | True | ||||||||||
bRenderOverlays | True | ||||||||||
DroppedPickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
DroppedPickupParticles | UTParticleSystemComponent'InvisParticles' | ||||||||||
HudIndex | 2 | ||||||||||
IconCoords |
| ||||||||||
PickupFactoryMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
PickupMessage | "INVISIBILITY!" | ||||||||||
PickupSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PickupCue' | ||||||||||
PowerupOverSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_EndCue' | ||||||||||
PowerupStatName | 'POWERUPTIME_INVISIBILITY' | ||||||||||
PP_Scene_Desaturation | 0.16 | ||||||||||
PP_Scene_HighLights |
|
Subobjects
InvisParticles
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Template | ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle' | ||||||||
Translation |
|
MeshComponentA
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 8000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 8000.0 | ||||||||
StaticMesh | StaticMesh'PICKUPS.Invis.Mesh.S_Pickups_Invisibility' | ||||||||
Translation |
|
Sprite
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Instance functions
GivenTo
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn
(server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
PlayWarningSound
Plays a warning the powerup is running low