UE3:UTInvisibility (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
No edit summary
 
Line 58: Line 58:
! Value
! Value
|-
|-
| 000000,UL
| U
|  
| 744.0
|-
|-
| 000000,V
| UL
|  
| 48.0
|-
|-
| 000000,VL
| V
|  
| 55.0
|-
|-
| U
| VL
| 744.0
| 54.0
|}
|}
|-
|-
Line 75: Line 75:
|-
|-
| {{tl|PickupMessage||Inventory}}
| {{tl|PickupMessage||Inventory}}
| "UNSICHTBARKEIT!"
| "INVISIBILITY!"
|-
|-
| {{tl|PickupSound||Inventory}}
| {{tl|PickupSound||Inventory}}
Line 85: Line 85:
| {{tl|PowerupStatName||UTTimedPowerup}}
| {{tl|PowerupStatName||UTTimedPowerup}}
| 'POWERUPTIME_INVISIBILITY'
| 'POWERUPTIME_INVISIBILITY'
|-
| {{tl|PP_Scene_Desaturation||UTTimedPowerup}}
| 0.16
|-
|-
| {{tl|PP_Scene_HighLights||UTTimedPowerup}}
| {{tl|PP_Scene_HighLights||UTTimedPowerup}}
Line 92: Line 95:
! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 070000,Z
| Y
|  
| -0.07
|-
|-
| X
| Z
| 0.0
| -0.14
|}
|}
|}
|}
Line 123: Line 126:
! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| 0.0
| -20.0
|}
|}
|}
|}
Line 174: Line 177:
! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| 0.0
| -20.0
|}
|}
|}
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTInvisibility
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

AmbientSound

Type: SoundCue


Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PowerLoopCue'

InvisibilityMaterial

Type: Material


Default value: Material'PICKUPS.Invis.M_Invis_01'

WarningSound

Type: SoundCue


Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_WarningCue'

Default values

Property Value
bReceiveOwnerEvents True
bRenderOverlays True
DroppedPickupMesh StaticMeshComponent'MeshComponentA'
DroppedPickupParticles UTParticleSystemComponent'InvisParticles'
HudIndex 2
IconCoords
Member Value
U 744.0
UL 48.0
V 55.0
VL 54.0
PickupFactoryMesh StaticMeshComponent'MeshComponentA'
PickupMessage "INVISIBILITY!"
PickupSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PickupCue'
PowerupOverSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_EndCue'
PowerupStatName 'POWERUPTIME_INVISIBILITY'
PP_Scene_Desaturation 0.16
PP_Scene_HighLights
Member Value
X 0.0
Y -0.07
Z -0.14

Subobjects

InvisParticles

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

MeshComponentA

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CachedCullDistance 8000.0
CastShadow False
CollideActors False
CullDistance 8000.0
StaticMesh StaticMesh'PICKUPS.Invis.Mesh.S_Pickups_Invisibility'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

Sprite

Class: Engine.SpriteComponent

Inherits from: UTTimedPowerup.Sprite

No new values.

Instance functions

GivenTo

function GivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: UTTimedPowerup.GivenTo

(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

ItemRemovedFromInvManager

function ItemRemovedFromInvManager ()

Overrides: Inventory.ItemRemovedFromInvManager

Event called when Item is removed from Inventory Manager. Network: Authority

PlayWarningSound

function PlayWarningSound ()

Plays a warning the powerup is running low