My program doesn't have bugs. It just develops random features.

UE3:UTJumpLiftExit (UT3)

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UT3 Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bExitOnly True
ExtraCost 500

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: LiftExit.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: LiftExit.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: LiftExit.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite2

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CanBeReachedFromLiftBy[edit]

function bool CanBeReachedFromLiftBy (Pawn Other)

Overrides: LiftExit.CanBeReachedFromLiftBy


WaitForLift[edit]

function WaitForLift (Pawn Other)

Overrides: LiftExit.WaitForLift