My program doesn't have bugs. It just develops random features.
UE3:UTJumpLiftExit (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bExitOnly | True |
ExtraCost | 500 |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: LiftExit.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: LiftExit.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: LiftExit.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite2
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CanBeReachedFromLiftBy[edit]
Overrides: LiftExit.CanBeReachedFromLiftBy
WaitForLift[edit]
function WaitForLift (Pawn Other)
Overrides: LiftExit.WaitForLift