My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTJumpPad (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> UTJumpPad |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTJumpPad'[edit]
JumpAirControl[edit]
Type: float
Default value: 0.05
JumpSound[edit]
Type: SoundCue
Default value: SoundCue'A_Gameplay.JumpPad.Cue.A_Gameplay_JumpPad_Activate_Cue'
JumpTarget[edit]
Type: PathNode
JumpTime[edit]
Type: float
Default value: 2.0
Internal variables[edit]
JumpAmbientSound[edit]
Type: AudioComponent
Default value: AudioComponent'AmbientSound'
JumpVelocity[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
BadSprite | None |
bBlockedForVehicles | True |
bCollideActors | True |
bDestinationOnly | True |
bMovable | False |
bSpecialMove | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | DynamicLightEnvironmentComponent'JumpPadLightEnvironment' |
Components[4] | StaticMeshComponent'StaticMeshComponent0' |
Components[5] | UTParticleSystemComponent'ParticleSystemComponent1' |
Components[6] | AudioComponent'AmbientSound' |
GoodSprite | None |
Subobjects[edit]
AmbientSound[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAutoPlay | True |
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Gameplay.JumpPad.JumpPad_Ambient01Cue' |
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollideActors | True |
JumpPadLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
ParticleSystemComponent1[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Template | ParticleSystem'PICKUPS.jump_pad.P_Pickups_Jump_Pad_FX' | ||||||||
Translation |
|
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTJumpPad:JumpPadLightEnvironment' | ||||||||
LightingChannels |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.jump_pad.S_Pickups_Jump_Pad' | ||||||||
Translation |
|
Events[edit]
PostTouch[edit]
Overrides: Actor.PostTouch
SuggestMovePreparation[edit]
Overrides: NavigationPoint.SuggestMovePreparation
Touch[edit]
Overrides: Actor.Touch