My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTKillerMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "getötet"
+
'''Default value:''' "killed"
  
 
====OtherKilledPrefix====
 
====OtherKilledPrefix====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Sie töteten"
+
'''Default value:''' "You killed"
  
 
====YouKilledTrailer====
 
====YouKilledTrailer====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value:''' "Sie töteten Ihr Teammitglied"
+
'''Default value:''' "You team-killed"
  
 
====YouTeamKilledTrailer====
 
====YouTeamKilledTrailer====

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTWeaponKillMessage >> UTKillerMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Message'[edit]

OtherKilled[edit]

Type: string

Modifiers: localized


Default value: "killed"

OtherKilledPrefix[edit]

Type: string

Modifiers: localized


OtherKilledTrailer[edit]

Type: string

Modifiers: localized


YouKilled[edit]

Type: string

Modifiers: localized


Default value: "You killed"

YouKilledTrailer[edit]

Type: string

Modifiers: localized


YouTeamKilled[edit]

Type: string

Modifiers: localized


Default value: "You team-killed"

YouTeamKilledTrailer[edit]

Type: string

Modifiers: localized


Default values[edit]

Property Value
bIsUnique True
FontSize 2

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString