My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTLinkGeneratorBlue (UT3)"

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m (1 revision: UT3 Titan Pack classes)
 
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Latest revision as of 01:31, 16 August 2009

UT3 Object >> Actor >> UTDeployedActor >> UTLinkGenerator >> UTLinkGeneratorBlue
Package: 
UT3Gold

null

Default values[edit]

Property Value
BeamEndpointTemplate ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Blue'
BeamTemplate ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Blue'
CollisionComponent SkeletalMeshComponent'DeployableMesh'
Components[2] AudioComponent'AmbientSoundComponent'
Components[3] SkeletalMeshComponent'DeployableMesh'
Components[4] ParticleSystemComponent'VisualEffect'
DestroySound SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_CloseCue'
DischargeEffect ParticleSystemComponent'VisualEffect'
LinkBeamColor
Member Value
A 255
B 255
G 64
R 64
LinkBeamSystem ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Blue'
MyDamageType Class'UT3Gold.UTDmgType_LinkGenerator'
ShieldBase SkeletalMeshComponent'DeployableMesh'
SpawnSound SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_OpenCue'
TeamNum 1
WallHitTemplate ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_HIT'

Subobjects[edit]

AmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'

DeployableMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UT3Gold.Default__UTLinkGeneratorBlue:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield'
bUseAsOccluder False
CastShadow False
LightEnvironment DynamicLightEnvironmentComponent'UT3Gold.Default__UTLinkGeneratorBlue:MyLightEnvironment'
Materials[0] Material'PICKUPS_2.Deployables.Materials.M_Deployables_LinkStation'
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield'

DeployedLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTLinkGenerator.DeployedLightEnvironment

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTLinkGenerator.MyLightEnvironment

No new values.

VisualEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS_2.Deployables.Effects.FX_Deployables_LinkStation_Discharge'