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Difference between revisions of "UE3:UTLocalMessage (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
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'''Default value:''' 1 | '''Default value:''' 1 | ||
+ | |||
+ | ===Default values=== | ||
+ | {| class="list defaults" | ||
+ | ! Property | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{tl|bIsConsoleMessage||LocalMessage}} | ||
+ | | False | ||
+ | |} | ||
==Static functions== | ==Static functions== |
Latest revision as of 04:52, 16 August 2009
Object >> LocalMessage >> UTLocalMessage |
- Package:
- UTGame
- Direct subclasses:
- UTScavengerMessage, UTWarfareBarricadeMessage, UTStealthVehicleMessage, UTCTFHUDMessage, UTCarriedObjectMessage, UTFirstBloodMessage, UTDeathMessage, UTDeployableMessage, UTDuelMessage, UTIdleKickWarningMessage, UTKillingSpreeMessage, UTKillsRemainingMessage, UTLastSecondMessage, UTLockWarningMessage, UTMultiKillMessage, UTObjectiveSpecificMessage, UTOnslaughtBlueCoreMessage, UTOnslaughtHUDMessage, UTOnslaughtMessage, UTPickupMessage, UTPowerupRewardMessage, UTSPMAMessage, UTSayMsg, UTScriptedVoiceMessage, UTStartupMessage, UTTeamGameMessage, UTTeamSayMsg, UTTeamScoreMessage, UTTimerMessage, UTVehicleCantCarryFlagMessage, UTVehicleKillMessage, UTVehicleMessage, UTVictoryMessage, UTVoice, UTWeaponRewardMessage, UTWeaponKillMessage, UTWeaponKillRewardMessage, UTWeaponSwitchMessage, UTBetrayalMessage, UTGreedMessage, UTHeroMessage, UTHeroRewardMessage
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AnnouncementDelay[edit]
Type: float
Delay before playing announcement
AnnouncementPriority[edit]
Type: int
Used for ordering messages in announcement queue
AnnouncementVolume[edit]
Type: float
Volume multiplier for announcements
Default value: 2.0
bShowPortrait[edit]
Type: bool
Show PRI's HUD portrait when this message is played
MessageArea[edit]
Type: int
Message area on HUD (index into UTHUD.MessageOffset[])
Default value: 1
Default values[edit]
Property | Value |
---|---|
bIsConsoleMessage | False |
Static functions[edit]
AddAnnouncement[edit]
static function bool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject)
AnnouncementLevel[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
GetPos[edit]
Overrides: LocalMessage.GetPos
KilledByVictoryMessage[edit]
ShouldBeRemoved[edit]
static function bool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex)
Allow messages to remove themselves if they are superfluous because of newly added message