UE3:UTOnslaughtMessage (UT3)

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UT3 Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtMessage
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Message'

BluePowerNodeAttackedString

Type: string

Modifiers: localized


Default value: "Blauer Knoten wird angegriffen!"

BluePowerNodeDestroyedString

Type: string

Modifiers: localized


Default value: "Blauer Knoten zerstört"

BluePowerNodeSeveredString

Type: string

Modifiers: localized


Default value: "Blauer Knoten isoliert!"

BluePowerNodeUnderConstructionString

Type: string

Modifiers: localized


Default value: "Blauer Knoten wird errichtet!"

BluePrimeNodeAttackedString

Type: string

Modifiers: localized


Default value: "Primärknoten wird angegriffen!"

BlueTeamDominatesString

Type: string

Modifiers: localized


Default value: "Das blaue Team gewinnt die Runde!"

BlueTeamNodeConstructedString

Type: string

Modifiers: localized


Default value: "Blauer Knoten konstruiert!"

DrawString

Type: string

Modifiers: localized


Default value: "UNENTSCHIEDEN - Beide Kerne wurden entleert!"

InvincibleCoreString

Type: string

Modifiers: localized


Default value: "Nicht verknüpfte Knoten können Sie nicht beschädigen!"

NodeBusterString

Type: string

Modifiers: localized


Default value: "Knoten-Knacker!"

NoTeleportWithOrb

Type: string

Modifiers: localized


Default value: "Kugel wird fallen gelassen, wenn Sie teleportieren!"

PowerCoresAreDrainingString

Type: string

Modifiers: localized


Default value: "Kerne werden entleert!"

PowerNodeShieldedByOrbString

Type: string

Modifiers: localized


Default value: "Der Knoten wird von einer nahe gelegenen Kugel geschützt!"

PowerNodeTemporarilyShieldedString

Type: string

Modifiers: localized


Default value: "Der Knoten hat ein vorübergehendes Schutzschild!"

RedPowerNodeAttackedString

Type: string

Modifiers: localized


Default value: "Roter Knoten wird angegriffen!"

RedPowerNodeDestroyedString

Type: string

Modifiers: localized


Default value: "Roter Knoten zerstört"

RedPowerNodeSeveredString

Type: string

Modifiers: localized


Default value: "Roter Knoten isoliert!"

RedPowerNodeUnderConstructionString

Type: string

Modifiers: localized


Default value: "Roter Knoten wird errichtet!"

RedPrimeNodeAttackedString

Type: string

Modifiers: localized


Default value: "Primärknoten wird angegriffen!"

RedTeamDominatesString

Type: string

Modifiers: localized


Default value: "Das rote Team gewinnt die Runde!"

RedTeamNodeConstructedString

Type: string

Modifiers: localized


Default value: "Roter Knoten wird errichtet!"

UnattainableNodeString

Type: string

Modifiers: localized


Default value: "Nicht verknüpfte Knoten können Sie nicht erobern!"

UnhealablePowerCoreString

Type: string

Modifiers: localized


Default value: "Sie können Ihren Kern nicht heilen!"

UnpoweredString

Type: string

Modifiers: localized


Default value: "Geschützturm ist ohne Energie!"

Internal variables

ErrorSound

Type: SoundCue


Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

GoldColor

Type: Object.Color


Default value:

Member Value
A 255
B 128
G 255
R 255

MessageAnnouncements

Type: SoundNodeWave

Array size: 45


Default value, index 29: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Overtime'

Default value, index 30: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCaptureAnUnlinkedNode'

Default value, index 31: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_NodeBuster'

MiniMapMessage

Type: byte

Array size: 45

If 1, display this message in small font near minimap

Default value, index 10: 1

Default value, index 16: 1

Default value, index 17: 1

Default value, index 18: 1

Default value, index 23: 1

Default value, index 24: 1

Default value, index 27: 1

Default value, index 28: 1

Default value, index 29: 1

Default value, index 30: 1

OverTimeWin

Type: string

Modifiers: localized


Default value: "1 Punkt für Sieg in Verlängerung"

RedColor

Type: Object.Color


Default value:

Member Value
A 255
B 48
G 64
R 255

RegulationWin

Type: string

Modifiers: localized


Default value: "2 Punkte für Sieg in regulärer Spielzeit"

Default values

Property Value
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 255
G 192
R 0
FontSize 2
Lifetime 2.0
MessageArea 3

Static functions

AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetFontSize

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetLifeTime

static function float GetLifeTime (int Switch)

Overrides: LocalMessage.GetLifeTime


GetPos

static function float GetPos (int Switch, HUD myHUD)

Overrides: UTLocalMessage.GetPos


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString


IsConsoleMessage

static function bool IsConsoleMessage (int Switch)

Overrides: LocalMessage.IsConsoleMessage


IsKeyObjectiveMessage

static function bool IsKeyObjectiveMessage (int Switch)

Overrides: LocalMessage.IsKeyObjectiveMessage


PartiallyDuplicates

static function bool PartiallyDuplicates (int Switch1, int Switch2, Object OptionalObject1, Object OptionalObject2)

Overrides: LocalMessage.PartiallyDuplicates

RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display