My program doesn't have bugs. It just develops random features.
UE3:UTOnslaughtMessage (UT3)
Object >> LocalMessage >> UTLocalMessage >> UTOnslaughtMessage |
Contents
- 1 Properties
- 1.1 Property group 'Message'
- 1.1.1 BluePowerNodeAttackedString
- 1.1.2 BluePowerNodeDestroyedString
- 1.1.3 BluePowerNodeSeveredString
- 1.1.4 BluePowerNodeUnderConstructionString
- 1.1.5 BluePrimeNodeAttackedString
- 1.1.6 BlueTeamDominatesString
- 1.1.7 BlueTeamNodeConstructedString
- 1.1.8 DrawString
- 1.1.9 InvincibleCoreString
- 1.1.10 NodeBusterString
- 1.1.11 NoTeleportWithOrb
- 1.1.12 PowerCoresAreDrainingString
- 1.1.13 PowerNodeShieldedByOrbString
- 1.1.14 PowerNodeTemporarilyShieldedString
- 1.1.15 RedPowerNodeAttackedString
- 1.1.16 RedPowerNodeDestroyedString
- 1.1.17 RedPowerNodeSeveredString
- 1.1.18 RedPowerNodeUnderConstructionString
- 1.1.19 RedPrimeNodeAttackedString
- 1.1.20 RedTeamDominatesString
- 1.1.21 RedTeamNodeConstructedString
- 1.1.22 UnattainableNodeString
- 1.1.23 UnhealablePowerCoreString
- 1.1.24 UnpoweredString
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'Message'
- 2 Static functions
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Message'
BluePowerNodeAttackedString
Type: string
Modifiers: localized
Default value: "Blue Node under Attack!"
BluePowerNodeDestroyedString
Type: string
Modifiers: localized
Default value: "Blue Node Destroyed"
BluePowerNodeSeveredString
Type: string
Modifiers: localized
Default value: "Blue Node Isolated!"
BluePowerNodeUnderConstructionString
Type: string
Modifiers: localized
Default value: "Blue Node Constructing!"
BluePrimeNodeAttackedString
Type: string
Modifiers: localized
Default value: "Prime Node under Attack!"
BlueTeamDominatesString
Type: string
Modifiers: localized
Default value: "Blue Team wins the round!"
BlueTeamNodeConstructedString
Type: string
Modifiers: localized
Default value: "Blue Node Constructed!"
DrawString
Type: string
Modifiers: localized
Default value: "DRAW - Both Cores Drained!"
InvincibleCoreString
Type: string
Modifiers: localized
Default value: "You Cannot Damage Unlinked Nodes!"
NodeBusterString
Type: string
Modifiers: localized
Default value: "Node Buster!"
NoTeleportWithOrb
Type: string
Modifiers: localized
Default value: "Orb will be dropped if you teleport!"
PowerCoresAreDrainingString
Type: string
Modifiers: localized
Default value: "Cores are draining!"
PowerNodeShieldedByOrbString
Type: string
Modifiers: localized
Default value: "Node is Shielded by a Nearby Orb!"
PowerNodeTemporarilyShieldedString
Type: string
Modifiers: localized
Default value: "Node has Temporary Shielding!"
RedPowerNodeAttackedString
Type: string
Modifiers: localized
Default value: "Red Node under Attack!"
RedPowerNodeDestroyedString
Type: string
Modifiers: localized
Default value: "Red Node Destroyed"
RedPowerNodeSeveredString
Type: string
Modifiers: localized
Default value: "Red Node Isolated!"
RedPowerNodeUnderConstructionString
Type: string
Modifiers: localized
Default value: "Red Node Constructing!"
RedPrimeNodeAttackedString
Type: string
Modifiers: localized
Default value: "Prime Node under Attack!"
RedTeamDominatesString
Type: string
Modifiers: localized
Default value: "Red Team wins the round!"
RedTeamNodeConstructedString
Type: string
Modifiers: localized
Default value: "Red Node Constructed!"
UnattainableNodeString
Type: string
Modifiers: localized
Default value: "You Cannot Capture Unlinked Nodes!"
UnhealablePowerCoreString
Type: string
Modifiers: localized
Default value: "You can't heal your Core!"
UnpoweredString
Type: string
Modifiers: localized
Default value: "Turret is Unpowered!"
Internal variables
ErrorSound
Type: SoundCue
Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
GoldColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 255 |
R | 255 |
MessageAnnouncements
Type: SoundNodeWave
Array size: 45
Default value, index 29: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Overtime'
Default value, index 30: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouCannotCaptureAnUnlinkedNode'
Default value, index 31: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_NodeBuster'
MiniMapMessage
Type: byte
Array size: 45
If 1, display this message in small font near minimap
Default value, index 10: 1
Default value, index 16: 1
Default value, index 17: 1
Default value, index 18: 1
Default value, index 23: 1
Default value, index 24: 1
Default value, index 27: 1
Default value, index 28: 1
Default value, index 29: 1
Default value, index 30: 1
OverTimeWin
Type: string
Modifiers: localized
Default value: "1 Point for Overtime win"
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 48 |
G | 64 |
R | 255 |
RegulationWin
Type: string
Modifiers: localized
Default value: "2 Points for Regulation Win"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
Lifetime | 2.5 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetColor
Overrides: LocalMessage.GetColor
GetFontSize
Overrides: LocalMessage.GetFontSize
GetLifeTime
Overrides: LocalMessage.GetLifeTime
GetPos
Overrides: UTLocalMessage.GetPos
GetString
Overrides: LocalMessage.GetString
IsConsoleMessage
Overrides: LocalMessage.IsConsoleMessage
IsKeyObjectiveMessage
Overrides: LocalMessage.IsKeyObjectiveMessage
PartiallyDuplicates
Overrides: LocalMessage.PartiallyDuplicates
RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display