Mostly Harmless

UE3:UTOnslaughtMiningRobot (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> GamePawn >> UTOnslaughtMiningRobot
Package: 
UTGame
Direct subclass:
UTOnslaughtMiningRobot_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bIsCarryingOre[edit]

Type: bool

Modifiers: repnotify


bIsWorking[edit]

Type: bool

Modifiers: repnotify


CarriedOre[edit]

Type: StaticMeshComponent


ControllingNode[edit]

Type: UTOnslaughtNodeObjective


ExplosionSound[edit]

Type: SoundCue


ExplosionTemplate[edit]

Type: ParticleSystem


Home[edit]

Type: UTOnslaughtTarydiumProcessor


OreQuantity[edit]

Type: float


Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: GamePawn.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: GamePawn.CollisionCylinder

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: GamePawn.Sprite

No new values.

Functions[edit]

Native functions[edit]

GetTeamNum[edit]

simulated native function byte GetTeamNum ()

Overrides: Pawn.GetTeamNum


Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Pawn.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Pawn.ReplicatedEvent


Other instance functions[edit]

PlayDying[edit]

simulated function PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


SetCarryingOre[edit]

simulated function SetCarryingOre (bool bNewValue)


StartWorking[edit]

simulated function StartWorking ()