Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTOnslaughtMiningRobot Content (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Pawn >> GamePawn >> UTOnslaughtMiningRobot >> UTOnslaughtMiningRobot_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bCanJump False
CarriedOre StaticMeshComponent'StaticMeshComponent1'
Components[0] CylinderComponent'CollisionCylinder'
Components[1] ArrowComponent'Arrow'
Components[2] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[3] SkeletalMeshComponent'SkeletalMeshComponent0'
Components[4] StaticMeshComponent'StaticMeshComponent1'
ControllerClass Class'UTGame.UTOnslaughtMiningRobotController'
ExplosionSound SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
ExplosionTemplate ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
GroundSpeed 200.0
JumpZ 100.0
MaxStepHeight 26.0
Mesh SkeletalMeshComponent'SkeletalMeshComponent0'
OreQuantity 50.0
Physics PHYS_Walking

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTOnslaughtMiningRobot.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtMiningRobot.CollisionCylinder

Property Value
CollisionHeight 35.0
CollisionRadius 21.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

No new values.

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA'
AnimSets[0] AnimSet'CH_MiningBot.Anims.K_HC_MiningBot'
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
SkeletalMesh SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot'

StaticMeshComponent1[edit]

Class: Engine.StaticMeshComponent

Property Value
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
Scale3D
Member Value
X 0.1
Y 0.1
Z 0.1
StaticMesh StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01'
Translation
Member Value
X 25.0
Y 0.0
Z 0.0

Functions[edit]

Events[edit]

OnAnimEnd[edit]

simulated event OnAnimEnd (AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)

Overrides: Actor.OnAnimEnd

(Description copied from Actor.OnAnimEnd)
Event called when an AnimNodeSequence (in the animation tree of one of this Actor's SkeletalMeshComponents) reaches the end and stops. Will not get called if bLooping is 'true' on the AnimNodeSequence. bCauseActorAnimEnd must be set 'true' on the AnimNodeSequence for this event to get generated.

Parameters:

  • SeqNode - Node that finished playing. You can get to the SkeletalMeshComponent by looking at SeqNode->SkelComponent
  • PlayedTime - Time played on this animation. (play rate independant).
  • ExcessTime - how much time overlapped beyond end of animation. (play rate independant).

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTOnslaughtMiningRobot.PostBeginPlay


Other instance functions[edit]

SetCarryingOre[edit]

simulated function SetCarryingOre (bool bNewValue)

Overrides: UTOnslaughtMiningRobot.SetCarryingOre


StartWorking[edit]

simulated function StartWorking ()

Overrides: UTOnslaughtMiningRobot.StartWorking