Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTOnslaughtMiningRobot Content (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> GamePawn >> UTOnslaughtMiningRobot >> UTOnslaughtMiningRobot_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bCanJump | False |
CarriedOre | StaticMeshComponent'StaticMeshComponent1' |
Components[0] | CylinderComponent'CollisionCylinder' |
Components[1] | ArrowComponent'Arrow' |
Components[2] | DynamicLightEnvironmentComponent'MyLightEnvironment' |
Components[3] | SkeletalMeshComponent'SkeletalMeshComponent0' |
Components[4] | StaticMeshComponent'StaticMeshComponent1' |
ControllerClass | Class'UTGame.UTOnslaughtMiningRobotController' |
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' |
ExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' |
GroundSpeed | 200.0 |
JumpZ | 100.0 |
MaxStepHeight | 26.0 |
Mesh | SkeletalMeshComponent'SkeletalMeshComponent0' |
OreQuantity | 50.0 |
Physics | PHYS_Walking |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtMiningRobot.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtMiningRobot.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 35.0 |
CollisionRadius | 21.0 |
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
No new values.
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA' |
AnimSets[0] | AnimSet'CH_MiningBot.Anims.K_HC_MiningBot' |
bUseAsOccluder | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment' |
SkeletalMesh | SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot' |
StaticMeshComponent1[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bUseAsOccluder | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment' | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01' | ||||||||
Translation |
|
Functions[edit]
Events[edit]
OnAnimEnd[edit]
Overrides: Actor.OnAnimEnd
(Description copied from Actor.OnAnimEnd)
Event called when an AnimNodeSequence (in the animation tree of one of this Actor's SkeletalMeshComponents) reaches the end and stops. Will not get called if bLooping is 'true' on the AnimNodeSequence. bCauseActorAnimEnd must be set 'true' on the AnimNodeSequence for this event to get generated.
Parameters:
- SeqNode - Node that finished playing. You can get to the SkeletalMeshComponent by looking at SeqNode->SkelComponent
- PlayedTime - Time played on this animation. (play rate independant).
- ExcessTime - how much time overlapped beyond end of animation. (play rate independant).
PostBeginPlay[edit]
Overrides: UTOnslaughtMiningRobot.PostBeginPlay
Other instance functions[edit]
SetCarryingOre[edit]
Overrides: UTOnslaughtMiningRobot.SetCarryingOre
StartWorking[edit]
Overrides: UTOnslaughtMiningRobot.StartWorking