Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTOnslaughtMiningRobot_Content (UT3)
Object >> Actor >> Pawn >> GamePawn >> UTOnslaughtMiningRobot >> UTOnslaughtMiningRobot_Content |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
bCanJump | False |
CarriedOre | StaticMeshComponent'StaticMeshComponent1' |
Components[0] | CylinderComponent'CollisionCylinder' |
Components[1] | ArrowComponent'Arrow' |
Components[2] | DynamicLightEnvironmentComponent'MyLightEnvironment' |
Components[3] | SkeletalMeshComponent'SkeletalMeshComponent0' |
Components[4] | StaticMeshComponent'StaticMeshComponent1' |
ControllerClass | Class'UTGame.UTOnslaughtMiningRobotController' |
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' |
ExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' |
GroundSpeed | 200.0 |
JumpZ | 100.0 |
MaxStepHeight | 26.0 |
Mesh | SkeletalMeshComponent'SkeletalMeshComponent0' |
OreQuantity | 50.0 |
Physics | PHYS_Walking |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtMiningRobot.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtMiningRobot.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 35.0 |
CollisionRadius | 21.0 |
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
No new values.
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA' |
AnimSets[0] | AnimSet'CH_MiningBot.Anims.K_HC_MiningBot' |
bUseAsOccluder | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment' |
SkeletalMesh | SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot' |
StaticMeshComponent1
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bUseAsOccluder | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment' | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01' | ||||||||
Translation |
|
Functions
Events
OnAnimEnd
Overrides: Actor.OnAnimEnd
(Description copied from Actor.OnAnimEnd)
Event called when an AnimNodeSequence (in the animation tree of one of this Actor's SkeletalMeshComponents) reaches the end and stops. Will not get called if bLooping is 'true' on the AnimNodeSequence. bCauseActorAnimEnd must be set 'true' on the AnimNodeSequence for this event to get generated.
Parameters:
- SeqNode - Node that finished playing. You can get to the SkeletalMeshComponent by looking at SeqNode->SkelComponent
- PlayedTime - Time played on this animation. (play rate independant).
- ExcessTime - how much time overlapped beyond end of animation. (play rate independant).
PostBeginPlay
Overrides: UTOnslaughtMiningRobot.PostBeginPlay
Other instance functions
SetCarryingOre
Overrides: UTOnslaughtMiningRobot.SetCarryingOre
StartWorking
Overrides: UTOnslaughtMiningRobot.StartWorking