Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTOnslaughtMiningRobot_Content (UT3)

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UT3 Object >> Actor >> Pawn >> GamePawn >> UTOnslaughtMiningRobot >> UTOnslaughtMiningRobot_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bCanJump False
CarriedOre StaticMeshComponent'StaticMeshComponent1'
Components[0] CylinderComponent'CollisionCylinder'
Components[1] ArrowComponent'Arrow'
Components[2] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[3] SkeletalMeshComponent'SkeletalMeshComponent0'
Components[4] StaticMeshComponent'StaticMeshComponent1'
ControllerClass Class'UTGame.UTOnslaughtMiningRobotController'
ExplosionSound SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
ExplosionTemplate ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
GroundSpeed 200.0
JumpZ 100.0
MaxStepHeight 26.0
Mesh SkeletalMeshComponent'SkeletalMeshComponent0'
OreQuantity 50.0
Physics PHYS_Walking

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTOnslaughtMiningRobot.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtMiningRobot.CollisionCylinder

Property Value
CollisionHeight 35.0
CollisionRadius 21.0

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

No new values.

SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MeshSequenceA'
AnimSets[0] AnimSet'CH_MiningBot.Anims.K_HC_MiningBot'
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
SkeletalMesh SkeletalMesh'CH_MiningBot.Mesh.SK_CH_MiningBot'

StaticMeshComponent1

Class: Engine.StaticMeshComponent

Property Value
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtMiningRobot_Content:MyLightEnvironment'
Scale3D
Member Value
100000,Y
100000,Z
X 0.0
StaticMesh StaticMesh'GP_Conquest.SM.Mesh.S_GP_Con_Crystal01'
Translation
Member Value
000000,Y
000000,Z
X 25.0

Functions

Events

OnAnimEnd

simulated event OnAnimEnd (AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)

Overrides: Actor.OnAnimEnd

(Description copied from Actor.OnAnimEnd)
Event called when an AnimNodeSequence (in the animation tree of one of this Actor's SkeletalMeshComponents) reaches the end and stops. Will not get called if bLooping is 'true' on the AnimNodeSequence. bCauseActorAnimEnd must be set 'true' on the AnimNodeSequence for this event to get generated.

Parameters:

  • SeqNode - Node that finished playing. You can get to the SkeletalMeshComponent by looking at SeqNode->SkelComponent
  • PlayedTime - Time played on this animation. (play rate independant).
  • ExcessTime - how much time overlapped beyond end of animation. (play rate independant).

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTOnslaughtMiningRobot.PostBeginPlay


Other instance functions

SetCarryingOre

simulated function SetCarryingOre (bool bNewValue)

Overrides: UTOnslaughtMiningRobot.SetCarryingOre


StartWorking

simulated function StartWorking ()

Overrides: UTOnslaughtMiningRobot.StartWorking