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UE3:UTOnslaughtNodeTeleporter (UT3)

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UT3 Object >> Actor >> NavigationPoint >> UTOnslaughtNodeTeleporter
Package: 
UTGame
Direct subclass:
UTOnslaughtNodeTeleporter_Content

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

ActiveSound

Type: SoundCue


AmbientEffect

Type: ParticleSystemComponent

component that plays ambient effects for the node teleporter's current state

AmbientSoundComponent

Type: AudioComponent


bDrawUseTeleporterMessage

Type: bool

Should we draw the tooltip for the teleporter

bForceStaticCapture

Type: bool


bRealtimeCapture

Type: bool

Modifiers: globalconfig


ConstructedSound

Type: SoundCue


DrawTeleporterTooltipDistSq

Type: float

Distance check to draw the teleporter use tooltip

Default value: 21025.0

FloorMaterialInstance

Type: MaterialInstanceConstant


FloorMesh

Type: StaticMeshComponent


LastDestination

Type: Actor

Modifiers: repnotify

last destination this teleporter sent someone to. The portal is set to view through this actor.

NeutralEffectTemplate

Type: ParticleSystem

base ambient effects

NeutralFloorColor

Type: Object.LinearColor


Default value:

Member Value
A 1.0
B 0.0
G 0.0
R 0.0

PortalCaptureComponent

Type: SceneCapture2DComponent

the component that captures the portal scene

PortalEffect

Type: ParticleSystemComponent

component that plays the render-to-texture portal effect

PortalMaterial

Type: MaterialInterface

materials for the portal effect

PortalMaterialInstance

Type: MaterialInstanceConstant


TeamEffectTemplates

Type: array<ParticleSystem>


TeamFloorColors

Type: array<Object.LinearColor>


TeamNum

Type: byte

Modifiers: repnotify

current team owner

TeamPortalEffectTemplates

Type: array<ParticleSystem>

teamcolored templates for portal effect

ToolTipIconCoords

Type: UIRoot.TextureCoordinates

Coordinates for the tooltip textures

Default value:

Member Value
U 889.0
UL 62.0
V 115.0
VL 43.0

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

No new values.

Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Functions

Events

Attach

simulated event Attach (Actor Other)

Overrides: Actor.Attach


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostRenderFor

simulated event PostRenderFor (PlayerController PC, Canvas Canvas, Object.Vector CameraPosition, Object.Vector CameraDir)

Overrides: Actor.PostRenderFor

Script function called by NativePostRenderFor().

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


ScriptGetTeamNum

simulated event byte ScriptGetTeamNum ()

Overrides: Actor.ScriptGetTeamNum


Other instance functions

SendUseMessage

simulated function SendUseMessage ()

sends 'Press use to node teleport' message to all local players standing on us

SetAmbientSound

simulated function SetAmbientSound (SoundCue NewAmbientSound)


SetLastDestination

simulated function SetLastDestination (Actor NewLastDestination)


SetTeamNum

function SetTeamNum (byte NewTeamNum)


TurnOff

function TurnOff ()

called when this node teleporter is associated with a disabled node

UpdateTeamEffects

simulated function UpdateTeamEffects ()


UsedBy

function bool UsedBy (Pawn User)

Overrides: Actor.UsedBy

(Description copied from Actor.UsedBy)
Called when being activated by the specified pawn. Default implementation searches for any SeqEvent_Used and activates them.

Returns:

true to indicate this actor was activated