My program doesn't have bugs. It just develops random features.
UE3:UTOnslaughtNodeTeleporter (UT3)
Object >> Actor >> NavigationPoint >> UTOnslaughtNodeTeleporter |
Contents
- 1 Properties
- 1.1 ActiveSound
- 1.2 AmbientEffect
- 1.3 AmbientSoundComponent
- 1.4 bDrawUseTeleporterMessage
- 1.5 bForceStaticCapture
- 1.6 ConstructedSound
- 1.7 DrawTeleporterTooltipDistSq
- 1.8 FloorMaterialInstance
- 1.9 FloorMesh
- 1.10 LastDestination
- 1.11 NeutralEffectTemplate
- 1.12 NeutralFloorColor
- 1.13 PortalCaptureComponent
- 1.14 PortalEffect
- 1.15 PortalMaterial
- 1.16 PortalMaterialInstance
- 1.17 TeamEffectTemplates
- 1.18 TeamFloorColors
- 1.19 TeamNum
- 1.20 TeamPortalEffectTemplates
- 1.21 ToolTipIconCoords
- 1.22 Default values
- 1.23 Subobjects
- 2 Functions
- Package:
- UTGame
- Direct subclass:
- UTOnslaughtNodeTeleporter_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ActiveSound
Type: SoundCue
AmbientEffect
Type: ParticleSystemComponent
component that plays ambient effects for the node teleporter's current state
AmbientSoundComponent
Type: AudioComponent
bDrawUseTeleporterMessage
Type: bool
Should we draw the tooltip for the teleporter
bForceStaticCapture
Type: bool
ConstructedSound
Type: SoundCue
DrawTeleporterTooltipDistSq
Type: float
Distance check to draw the teleporter use tooltip
Default value: 21025.0
FloorMaterialInstance
Type: MaterialInstanceConstant
FloorMesh
Type: StaticMeshComponent
LastDestination
Type: Actor
Modifiers: repnotify
last destination this teleporter sent someone to. The portal is set to view through this actor.
NeutralEffectTemplate
Type: ParticleSystem
base ambient effects
NeutralFloorColor
Type: Object.LinearColor
Default value:
Member | Value |
---|---|
000000,A | |
000000,B | |
000000,G | |
R | 0.0 |
PortalCaptureComponent
Type: SceneCapture2DComponent
the component that captures the portal scene
PortalEffect
Type: ParticleSystemComponent
component that plays the render-to-texture portal effect
PortalMaterial
Type: MaterialInterface
materials for the portal effect
PortalMaterialInstance
Type: MaterialInstanceConstant
TeamEffectTemplates
Type: array<ParticleSystem>
TeamFloorColors
Type: array<Object.LinearColor>
TeamNum
Type: byte
Modifiers: repnotify
current team owner
TeamPortalEffectTemplates
Type: array<ParticleSystem>
teamcolored templates for portal effect
ToolTipIconCoords
Type: UIRoot.TextureCoordinates
Coordinates for the tooltip textures
Default value:
Member | Value |
---|---|
000000,UL | |
000000,V | |
000000,VL | |
U | 889.0 |
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions
Events
Attach
Overrides: Actor.Attach
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostRenderFor
Overrides: Actor.PostRenderFor
Script function called by NativePostRenderFor().
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
ScriptGetTeamNum
Overrides: Actor.ScriptGetTeamNum
Other instance functions
SendUseMessage
sends 'Press use to node teleport' message to all local players standing on us
SetAmbientSound
SetLastDestination
SetTeamNum
TurnOff
called when this node teleporter is associated with a disabled node
UpdateTeamEffects
UsedBy
Overrides: Actor.UsedBy
(Description copied from Actor.UsedBy)
Called when being activated by the specified pawn. Default implementation searches for any SeqEvent_Used and activates them.
Returns:
- true to indicate this actor was activated