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UE3:UTPawnSoundGroup (UT3)

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UT3 Object >> UTPawnSoundGroup
Package: 
UTGame
Direct subclasses:
UTPawnSoundGroup_HumanFemale, UTPawnSoundGroup_Krall, UTPawnSoundGroup_Liandri, UTPawnSoundGroup_NecrisMale
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BodyExplosionSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Explosion_Cue'

BulletImpactSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Bullet_Cue'

CrushedSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_Crush_Cue'

DefaultFootstepSound[edit]

Type: SoundCue

default footstep sound used when a given material type is not found in the list

Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DefaultCue'

DefaultJumpingSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'

DefaultLandingSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'

DodgeSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Dodge_Cue'

DoubleJumpSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DoubleJump_Cue'

DrownSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MaleDrowning_Cue'

DyingSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_Death_Cue'

FallingDamageLandSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandHeavy_Cue'

FootstepSounds[edit]

Type: array<FootstepSoundInfo>

footstep sound effect to play per material type

Default value, index 0:

Member Value
MaterialType 'Stone'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneCue'

Default value, index 1:

Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtCue'

Default value, index 2:

Member Value
MaterialType 'Energy'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyCue'

Default value, index 3:

Member Value
MaterialType 'Flesh_Human'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshCue'

Default value, index 4:

Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageCue'

Default value, index 5:

Member Value
MaterialType 'Glass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateCue'

Default value, index 6:

Member Value
MaterialType 'Water'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue'

Default value, index 7:

Member Value
MaterialType 'ShallowWater'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowCue'

Default value, index 8:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalCue'

Default value, index 9:

Member Value
MaterialType 'Snow'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowCue'

Default value, index 10:

Member Value
MaterialType 'Wood'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodCue'

GaspSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_MGasp_Cue'

GibSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_DeathInstant_Cue'

HitSounds[edit]

Type: SoundCue

Array size: 3


Default value, index 0: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainSmall_Cue'

Default value, index 1: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainMedium_Cue'

Default value, index 2: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_PainLarge_Cue'

InstagibSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_BodyImpact_InstaGib_Cue'

JumpingSounds[edit]

Type: array<FootstepSoundInfo>


Default value, index 0:

Member Value
MaterialType 'Stone'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneJumpCue'

Default value, index 1:

Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtJumpCue'

Default value, index 2:

Member Value
MaterialType 'Energy'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyJumpCue'

Default value, index 3:

Member Value
MaterialType 'Flesh_Human'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshJumpCue'

Default value, index 4:

Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageJumpCue'

Default value, index 5:

Member Value
MaterialType 'Glass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateJumpCue'

Default value, index 6:

Member Value
MaterialType 'GlassBroken'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenJumpCue'

Default value, index 7:

Member Value
MaterialType 'Grass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassJumpCue'

Default value, index 8:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue'

Default value, index 9:

Member Value
MaterialType 'Mud'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudJumpCue'

Default value, index 10:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalJumpCue'

Default value, index 11:

Member Value
MaterialType 'Snow'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowJumpCue'

Default value, index 12:

Member Value
MaterialType 'Tile'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileJumpCue'

Default value, index 13:

Member Value
MaterialType 'Water'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepJumpCue'

Default value, index 14:

Member Value
MaterialType 'ShallowWater'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowJumpCue'

Default value, index 15:

Member Value
MaterialType 'Wood'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodJumpCue'

LandingSounds[edit]

Type: array<FootstepSoundInfo>


Default value, index 0:

Member Value
MaterialType 'Stone'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_StoneLandCue'

Default value, index 1:

Member Value
MaterialType 'Dirt'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_DirtLandCue'

Default value, index 2:

Member Value
MaterialType 'Energy'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_EnergyLandCue'

Default value, index 3:

Member Value
MaterialType 'Flesh_Human'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FleshLandCue'

Default value, index 4:

Member Value
MaterialType 'Foliage'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_FoliageLandCue'

Default value, index 5:

Member Value
MaterialType 'Glass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassPlateLandCue'

Default value, index 6:

Member Value
MaterialType 'GlassBroken'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GlassBrokenLandCue'

Default value, index 7:

Member Value
MaterialType 'Grass'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_GrassLandCue'

Default value, index 8:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue'

Default value, index 9:

Member Value
MaterialType 'Mud'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MudLandCue'

Default value, index 10:

Member Value
MaterialType 'Metal'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_MetalLandCue'

Default value, index 11:

Member Value
MaterialType 'Snow'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_SnowLandCue'

Default value, index 12:

Member Value
MaterialType 'Tile'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_TileLandCue'

Default value, index 13:

Member Value
MaterialType 'Water'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue'

Default value, index 14:

Member Value
MaterialType 'ShallowWater'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterShallowLandCue'

Default value, index 15:

Member Value
MaterialType 'Wood'
Sound SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WoodLandCue'

LandSound[edit]

Type: SoundCue


Default value: SoundCue'A_Character_IGMale_Cue.Efforts.A_Effort_IGMale_LandLight_Cue'

Structs[edit]

FootstepSoundInfo[edit]

name MaterialType 
SoundCue Sound 

Static functions[edit]

GetFootstepSound[edit]

static function SoundCue GetFootstepSound (int FootDown, name MaterialType)


GetJumpSound[edit]

static function SoundCue GetJumpSound (name MaterialType)


GetLandSound[edit]

static function SoundCue GetLandSound (name MaterialType)


PlayBodyExplosion[edit]

static function PlayBodyExplosion (Pawn P)


PlayBulletImpact[edit]

static function PlayBulletImpact (Pawn P)


PlayCrushedSound[edit]

static function PlayCrushedSound (Pawn P)


PlayDodgeSound[edit]

static function PlayDodgeSound (Pawn P)


PlayDoubleJumpSound[edit]

static function PlayDoubleJumpSound (Pawn P)


PlayDrownSound[edit]

static function PlayDrownSound (Pawn P)


PlayDyingSound[edit]

static function PlayDyingSound (Pawn P)


PlayFallingDamageLandSound[edit]

static function PlayFallingDamageLandSound (Pawn P)


PlayGaspSound[edit]

static function PlayGaspSound (Pawn P)


PlayGibSound[edit]

static function PlayGibSound (Pawn P)


PlayInstagibSound[edit]

static function PlayInstagibSound (Pawn P)


PlayJumpSound[edit]

static function PlayJumpSound (Pawn P)


PlayLandSound[edit]

static function PlayLandSound (Pawn P)


PlayTakeHitSound[edit]

static function PlayTakeHitSound (Pawn P, int Damage)

play sound when taking a hit this sound should be played replicated