My program doesn't have bugs. It just develops random features.

UE3:UTPickupFactory_HealthPack (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_HealthPack
Package: 
UTGameContent


Default values[edit]

Property Value
bFloatingPickup True
BobOffset 5.0
BobSpeed 1.0
bRandomStart True
bRotatingPickup True
Components[5] UTParticleSystemComponent'Glowcomp'
Glow UTParticleSystemComponent'Glowcomp'
HealingAmount 25
PickupSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Medium_Cue'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_HealthPack:ForceFeedbackWaveformPickUp'
YawRotationRate 16384.0

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
Scale 0.8
StaticMesh StaticMesh'Pickups.Health_Large.Mesh.S_Pickups_Base_Health_Large'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTHealthPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

Glowcomp[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.Health_Large.Effects.P_Pickups_Base_Health_Glow'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

HealthPickUpMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.HealthPickUpMesh

Property Value
MaxDrawDistance 7000.0
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Health_Medium.Mesh.S_Pickups_Health_Medium'

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTHealthPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTHealthPickupFactory.PickupLightEnvironment

No new values.

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTPickupFactory.PostBeginPlay