I don't need to test my programs. I have an error-correcting modem.

UE3:UTPickupFactory_HealthPack (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_HealthPack
Package: 
UTGameContent


Default values

Property Value
bFloatingPickup True
BobOffset 5.0
BobSpeed 1.0
bRandomStart True
bRotatingPickup True
Components[5] UTParticleSystemComponent'Glowcomp'
Glow UTParticleSystemComponent'Glowcomp'
HealingAmount 25
PickupSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Medium_Cue'
PickUpWaveForm ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_HealthPack:ForceFeedbackWaveformPickUp'
YawRotationRate 16384.0

Subobjects

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None
Scale 0.8
StaticMesh StaticMesh'Pickups.Health_Large.Mesh.S_Pickups_Base_Health_Large'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTHealthPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

Glowcomp

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.Health_Large.Effects.P_Pickups_Base_Health_Glow'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

HealthPickUpMesh

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.HealthPickUpMesh

Property Value
MaxDrawDistance 7000.0
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.Health_Medium.Mesh.S_Pickups_Health_Medium'

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTHealthPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTHealthPickupFactory.PickupLightEnvironment

No new values.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTPickupFactory.PostBeginPlay