There is no spoon

Difference between revisions of "UE3:UTPickupFactory HealthVial (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 43: Line 43:
 
| {{tl|HealingAmount||UTHealthPickupFactory}}
 
| {{tl|HealingAmount||UTHealthPickupFactory}}
 
| 5
 
| 5
 +
|-
 +
| {{tl|MaxDesireability||PickupFactory}}
 +
| 0.3
 
|-
 
|-
 
| {{tl|PickupMessage||UTItemPickupFactory}}
 
| {{tl|PickupMessage||UTItemPickupFactory}}
| "Gesundheitsampulle"
+
| "Health Vial"
 
|-
 
|-
 
| {{tl|PickupSound||UTItemPickupFactory}}
 
| {{tl|PickupSound||UTItemPickupFactory}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_HealthVial
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

AdjacentVials[edit]

Type: array<UTPickupFactory_HealthVial>

list of adjacent vials; used to adjust AI ratings for vial groups

Default values[edit]

Property Value
bFloatingPickup True
BobOffset 5.0
BobSpeed 4.0
bRandomStart True
bRotatingPickup True
bSuperHeal True
HealingAmount 5
MaxDesireability 0.3
PickupMessage "Health Vial"
PickupSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Small_Cue_Modulated'
YawRotationRate 32000.0

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.BaseMeshComp

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTHealthPickupFactory.CollisionCylinder

Property Value
CollisionHeight 20.0
CollisionRadius 30.0

HealthPickUpMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.HealthPickUpMesh

Property Value
StaticMesh StaticMesh'PICKUPS.Health_Small.Mesh.S_Pickups_Health_Small'

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTHealthPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTHealthPickupFactory.PickupLightEnvironment

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTPickupFactory.PostBeginPlay


Other instance functions[edit]

BotDesireability[edit]

function float BotDesireability (Pawn P, Controller C)

Overrides: UTHealthPickupFactory.BotDesireability


FindAdjacentVials[edit]

function FindAdjacentVials (out array<UTPickupFactory_HealthVialInAdjacentVials, UTPickupFactory_HealthVial InitialCaller)

adds all adjacent vials to the given array recursive, so it detects strung out vial groups and such

SpawnCopyFor[edit]

function SpawnCopyFor (Pawn Recipient)

Overrides: UTHealthPickupFactory.SpawnCopyFor

Give the benefit of this pickup to the recipient

States[edit]

Pickup[edit]

Inherits from: UTHealthPickupFactory.Pickup

Modifiers: auto

Pickup.DetourWeight[edit]

event float DetourWeight (Pawn Other, float PathWeight)

Overrides: UTHealthPickupFactory.Pickup.DetourWeight