My program doesn't have bugs. It just develops random features.

UE3:UTPickupFactory_HealthVial (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_HealthVial
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

AdjacentVials[edit]

Type: array<UTPickupFactory_HealthVial>

list of adjacent vials; used to adjust AI ratings for vial groups

Default values[edit]

Property Value
bFloatingPickup True
BobOffset 5.0
BobSpeed 4.0
bRandomStart True
bRotatingPickup True
bSuperHeal True
HealingAmount 5
MaxDesireability 0.3
PickupMessage "Health Vial"
PickupSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Small_Cue_Modulated'
YawRotationRate 32000.0

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.BaseMeshComp

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTHealthPickupFactory.CollisionCylinder

Property Value
CollisionHeight 20.0
CollisionRadius 30.0

HealthPickUpMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.HealthPickUpMesh

Property Value
StaticMesh StaticMesh'PICKUPS.Health_Small.Mesh.S_Pickups_Health_Small'

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTHealthPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTHealthPickupFactory.PickupLightEnvironment

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTPickupFactory.PostBeginPlay


Other instance functions[edit]

BotDesireability[edit]

function float BotDesireability (Pawn P, Controller C)

Overrides: UTHealthPickupFactory.BotDesireability


FindAdjacentVials[edit]

function FindAdjacentVials (out array<UTPickupFactory_HealthVialInAdjacentVials, UTPickupFactory_HealthVial InitialCaller)

adds all adjacent vials to the given array recursive, so it detects strung out vial groups and such

SpawnCopyFor[edit]

function SpawnCopyFor (Pawn Recipient)

Overrides: UTHealthPickupFactory.SpawnCopyFor

Give the benefit of this pickup to the recipient

States[edit]

Pickup[edit]

Inherits from: UTHealthPickupFactory.Pickup

Modifiers: auto

Pickup.DetourWeight[edit]

event float DetourWeight (Pawn Other, float PathWeight)

Overrides: UTHealthPickupFactory.Pickup.DetourWeight