My program doesn't have bugs. It just develops random features.

UE3:UTPickupFactory_Invulnerability (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_Invulnerability
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
BaseBrightEmissive
Member Value
A 1.0
B 1.0
G 10.0
R 20.0
BaseDimEmissive
Member Value
A 1.0
B 0.1
G 1.0
R 2.0
Components[5] UTParticleSystemComponent'InvulParticles'
Components[6] AudioComponent'BerserkReady'
InventoryType Class'UTGameContent.UTInvulnerability'
ParticleEffects UTParticleSystemComponent'InvulParticles'
PickupReadySound AudioComponent'BerserkReady'
PickupStatName 'PICKUPS_INVULNERABILITY'
RespawnSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_SpawnCue'

Subobjects

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTPowerupPickupFactory.BaseMeshComp

No new values.

BerserkReady

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_GroundLoopCue'

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTPowerupPickupFactory.CollisionCylinder

No new values.

InvulParticles

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS.Invulnerability.Effects.P_Pickups_Invulnerability_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTPowerupPickupFactory.PathRenderer

No new values.

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPowerupPickupFactory.PickupLightEnvironment

No new values.

StaticMeshComponent1

Class: Engine.StaticMeshComponent

Inherits from: UTPowerupPickupFactory.StaticMeshComponent1

No new values.

Instance functions

RespawnEffect

simulated function RespawnEffect ()

Overrides: UTPickupFactory.RespawnEffect