UE3:UTPickupFactory UDamage (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
No edit summary
 
Line 22: Line 22:
! Value
! Value
|-
|-
| 000000,A
| A
|  
| 1.0
|-
|-
| 000000,B
| B
|  
| 10.0
|-
|-
| 000000,G
| G
|  
| 1.0
|-
|-
| R
| R
Line 41: Line 41:
! Value
! Value
|-
|-
| 000000,G
| A
|  
| 1.0
|-
|-
| 250000,B
| B
|  
| 2.5
|-
|-
| 500000,A
| G
|  
| 0.25
|-
|-
| R
| R
Line 122: Line 122:
! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| 0.0
| 5.0
|}
|}
|}
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_UDamage
Package:
UTGameContent
This class in other games:

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
BaseBrightEmissive
Member Value
A 1.0
B 10.0
G 1.0
R 4.0
BaseDimEmissive
Member Value
A 1.0
B 2.5
G 0.25
R 1.0
bHasLocationSpeech True
Components[5] UTParticleSystemComponent'DamageParticles'
Components[6] AudioComponent'DamageReady'
InventoryType Class'UTGameContent.UTUDamage'
LocationSpeech[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheUDamage'
LocationSpeech[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheUDamage'
LocationSpeech[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheUDamage'
ParticleEffects UTParticleSystemComponent'DamageParticles'
PickupReadySound AudioComponent'DamageReady'
PickupStatName 'PICKUPS_UDAMAGE'
RespawnSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_SpawnCue'

Subobjects

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTPowerupPickupFactory.BaseMeshComp

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTPowerupPickupFactory.CollisionCylinder

No new values.

DamageParticles

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS.UDamage.Effects.P_Pickups_UDamage_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z 5.0

DamageReady

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_GroundLoopCue'

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTPowerupPickupFactory.PathRenderer

No new values.

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPowerupPickupFactory.PickupLightEnvironment

No new values.

StaticMeshComponent1

Class: Engine.StaticMeshComponent

Inherits from: UTPowerupPickupFactory.StaticMeshComponent1

No new values.

Functions

Events

InitPickupMeshEffects

simulated event InitPickupMeshEffects ()

Overrides: UTPickupFactory.InitPickupMeshEffects

split out from SetPickupMesh() for subclasses that don't want to do the base PickupFactory implementation

Other instance functions

SetResOut

simulated function SetResOut ()

Overrides: UTPickupFactory.SetResOut