Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTPickupLight (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Latest revision as of 07:40, 23 May 2008
Contents
- Package:
- UTGame
- Direct subclasses:
- UTArmorPickupLight, UTHealthPickupLight, UTWeaponPickupLight, UTWeaponLockerPickupLight
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
DrawScale | 0.25 |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Light.Sprite
No new values.