I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTPickupMessage (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| {{tl|bCountInstances||LocalMessage}} | | {{tl|bCountInstances||LocalMessage}} | ||
| True | | True | ||
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|- | |- | ||
| {{tl|bIsUnique||LocalMessage}} | | {{tl|bIsUnique||LocalMessage}} |
Latest revision as of 05:11, 16 August 2009
Object >> LocalMessage >> UTLocalMessage >> UTPickupMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCountInstances | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
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FontSize | 1 | ||||||||||
MessageArea | 5 |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive