UE3:UTPlayerReplicationInfo (UDK)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo |
- Package:
- UTGame
- This class in other games:
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Properties
bHolding
Type: bool
True if associated bot is currently holding its position
CharClassInfo
Type: class<UTFamilyInfo>
Modifiers: repnotify
Class that the player has chosen to be
Default value: Class'UTGame.UTFamilyInfo_Liandri_Male'
CharPortrait
Type: Texture
Texture of render of custom character head.
Default value: Texture2D'CH_IronGuard_Headshot.HUD_Portrait_Liandri'
ClanTag
Type: string
Modifiers: databinding
The clan tag for this player
DeathStats
holds all death stats (this player's deaths instigated by another player, sorted by weapon/damagetype)
DefaultHudColor
Type: Object.Color
Used for revenge reward, and for avoiding respawning near killer
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 64 |
DrivingStats
Time spent driving, sorted by vehicle
EventStats
holds event stats (mostly reward announcer related
HasFlag
Type: UTCarriedObject
Modifiers: private
HUDLocation
Type: Object.Vector
KillStats
holds all kill stats (this player's kills, sorted by weapon/damagetype)
LastKillerPRI
Type: UTPlayerReplicationInfo
LastKillTime
Type: float
Default value: -5.0
MultiKillLevel
Type: int
NodeStats
holds node captured/built/healed and core damaged/destroyed stats
OrdersIndex
Type: byte
OrdersString
Type: string
Array size: 8
Modifiers: localized
PickupStats
Armor, health, and powerups picked up by this player
PowerupTimeStats
Time spent holding powerups and flag/orb
SinglePlayerCharacterIndex
Type: int
Determines which character this player will be in the single player game
Default value: -1
spree
Type: int
Squad
Type: UTSquadAI
StartObjective
Type: UTGameObjective
Modifiers: repnotify
SuicideStats
holds all suicide stats (this player's suicides, sorted by weapon/damagetype)
TemporaryStartObjective
Type: UTGameObjective
VehicleKillStats
Stats of vehicles killed by this player
VoiceClass
Default value: Class'UTGame.UTVoice_Robot'
Default values
Property | Value |
---|---|
StringUnknown | "Midfield" |
Structs
IntStat
Modifiers: native
Stats related variables
TimeStat
Modifiers: native
Functions
Events
Destroyed
Overrides: PlayerReplicationInfo.Destroyed
GetHudColor
ReplicatedEvent
Overrides: PlayerReplicationInfo.ReplicatedEvent
Reset
Overrides: PlayerReplicationInfo.Reset
Other instance functions
AddToNodeStat
AllowClientToTeleport
The function is used to setup the conditions that allow a teleport. It also defers to the gameinfo
Parameters:
- DestinationActor - The actor to teleport to
- OwnerPawn - returns the pawn owned by the controlling owner casts to UTPawn
Returns:
- True if the teleport is allowed
AttemptMidGameMenu
CopyProperties
Overrides: PlayerReplicationInfo.CopyProperties
GetCallSign
GetFlag
GetLocationName
Overrides: PlayerReplicationInfo.GetLocationName
GetStartObjective
IncrementDeathStat
IncrementEventStat
IncrementKills
IncrementKillStat
IncrementNodeStat
IncrementPickupStat
IncrementSuicideStat
IncrementVehicleKillStat
OverrideWith
Overrides: PlayerReplicationInfo.OverrideWith
SeamlessTravelTo
Overrides: PlayerReplicationInfo.SeamlessTravelTo
called by seamless travel when initializing a player on the other side - copy properties to the new PRI that should persist
ServerTeleportToActor
This function is used to teleport directly to actor. Currently, only 2 types of actors support teleporting. UTGameObjectives and UTVehicle_Leviathans.
Parameters:
- DestinationActor - This is the Actor the player is trying to teleport to
SetFlag
SetStartObjective
ShouldBroadCastWelcomeMessage
Overrides: PlayerReplicationInfo.ShouldBroadCastWelcomeMessage
Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game
ShowMidGameMenu
StartDrivingStat
StartPowerupTimeStat
StopDrivingStat
StopPowerupTimeStat
UpdatePlayerLocation
Overrides: PlayerReplicationInfo.UpdatePlayerLocation