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UE3:UTPowerupPickupFactory (UDK)

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UDK Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory
Package: 
UTGame
Direct subclasses:
UTPickupFactory_Berserk, UTPickupFactory_JumpBoots, UTPickupFactory_UDamage
This class in other games:
UT3


Properties

ParticleEffects

Type: UTParticleSystemComponent

extra spinning particles (rotated in C++ when visible)

Spinner

Type: PrimitiveComponent

extra spinning component (rotated in C++ when visible)

Default values

Property Value
bIsSuperItem True
bMovable True
bRotatingPickup True
PickUpWaveForm ForceFeedbackWaveform'UTGame.Default__UTPowerupPickupFactory:ForceFeedbackWaveformPickUp'

Subobjects

BaseMeshComp

Class: Engine.StaticMeshComponent

Inherits from: UTPickupFactory.BaseMeshComp

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTPickupFactory.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTPickupFactory.PathRenderer

Property Value
ReplacementPrimitive None

PickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPickupFactory.PickupLightEnvironment

No new values.

Instance functions

AddWeaponOverlay

simulated function AddWeaponOverlay (UTGameReplicationInfo GRI)

adds weapon overlay material this powerup uses (if any) to the GRI in the correct spot

See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags

SetPickupHidden

simulated function SetPickupHidden ()

Overrides: UTPickupFactory.SetPickupHidden


SetPickupVisible

simulated function SetPickupVisible ()

Overrides: UTPickupFactory.SetPickupVisible


SpawnCopyFor

function SpawnCopyFor (Pawn Recipient)

Overrides: PickupFactory.SpawnCopyFor