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UE3:UTProj_CicadaRocket (UDK)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_CicadaRocket |
Contents
- 1 Properties
- 1.1 AxisDir
- 1.2 AxisOrigin
- 1.3 bFinalTarget
- 1.4 CurForwardForceMag
- 1.5 CurInwardForceMag
- 1.6 CurSpiralForceMag
- 1.7 DesiredDistanceDecayRate
- 1.8 DesiredDistanceToAxis
- 1.9 DT
- 1.10 ForwardForceMag
- 1.11 IgniteSound
- 1.12 IgniteTime
- 1.13 InitialAcceleration
- 1.14 InwardForceMag
- 1.15 InwardForceMagGrowthRate
- 1.16 KillRange
- 1.17 SecondTarget
- 1.18 SpiralForceMag
- 1.19 SwitchTargetTime
- 1.20 Target
- 1.21 Default values
- 1.22 Subobjects
- 2 Functions
- 3 States
- Package:
- UTGameContent
- This class in other games:
- UT3
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Properties[edit]
AxisDir[edit]
Type: Object.Vector
AxisOrigin[edit]
Type: Object.Vector
bFinalTarget[edit]
Type: bool
CurForwardForceMag[edit]
Type: float
CurInwardForceMag[edit]
Type: float
CurSpiralForceMag[edit]
Type: float
DesiredDistanceDecayRate[edit]
Type: float
Default value: 500.0
DesiredDistanceToAxis[edit]
Type: float
Default value: 250.0
DT[edit]
Type: float
Default value: 0.1
ForwardForceMag[edit]
Type: float
Default value: 15000.0
IgniteSound[edit]
Type: SoundCue
Default value: SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_MissileIgnite'
IgniteTime[edit]
Type: float
Default value: 0.2
InitialAcceleration[edit]
Type: Object.Vector
Modifiers: repnotify
InwardForceMag[edit]
Type: float
Default value: 25.0
InwardForceMagGrowthRate[edit]
Type: float
KillRange[edit]
Type: float
Default value: 2000.0
SecondTarget[edit]
Type: Object.Vector
SpiralForceMag[edit]
Type: float
Default value: 800.0
SwitchTargetTime[edit]
Type: float
Target[edit]
Type: Object.Vector
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 750.0 | ||||||||
bCollideActors | False | ||||||||
bNetTemporary | False | ||||||||
bRotationFollowsVelocity | True | ||||||||
bWaitForEffects | True | ||||||||
Damage | 50.0 | ||||||||
DamageRadius | 220.0 | ||||||||
DrawScale | 0.5 | ||||||||
ExplosionLightClass | Class'UTGame.UTCicadaRocketExplosionLight' | ||||||||
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' | ||||||||
LifeSpan | 7.0 | ||||||||
MaxSpeed | 4000.0 | ||||||||
MomentumTransfer | 40000.0 | ||||||||
MyDamageType | Class'UTGameContent.UTDmgType_CicadaRocket' | ||||||||
ProjExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' | ||||||||
ProjFlightTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketTrail' | ||||||||
RotationRate |
|
||||||||
Speed | 1000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Landed[edit]
Overrides: UTProjectile.Landed
Explode when the projectile comes to rest on the floor. It's called from the native physics processing functions. By default, when we hit the floor, we just explode.
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
ArmMissile[edit]
ChangeTarget[edit]
Explode[edit]
Overrides: UTProjectile.Explode
Explode this Projectile
Ignite[edit]
Init[edit]
Overrides: UTProjectile.Init
Initialize the Projectile
ProcessTouch[edit]
Overrides: UTProjectile.ProcessTouch
States[edit]
Homing[edit]
Homing.BeginState[edit]
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Homing.Timer[edit]
Overrides: Actor.Timer (global)
Spiraling[edit]
Spiraling.BeginState[edit]
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Spiraling.Timer[edit]
Overrides: Actor.Timer (global)