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UE3:UTProj_CicadaRocket (UT3)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_CicadaRocket |
Contents
- 1 Properties
- 1.1 AxisDir
- 1.2 AxisOrigin
- 1.3 bFinalTarget
- 1.4 CurForwardForceMag
- 1.5 CurInwardForceMag
- 1.6 CurSpiralForceMag
- 1.7 DesiredDistanceDecayRate
- 1.8 DesiredDistanceToAxis
- 1.9 DT
- 1.10 ForwardForceMag
- 1.11 IgniteSound
- 1.12 IgniteTime
- 1.13 InitialAcceleration
- 1.14 InwardForceMag
- 1.15 InwardForceMagGrowthRate
- 1.16 KillRange
- 1.17 ProjIgnitedFlightTemplate
- 1.18 SecondTarget
- 1.19 SpiralForceMag
- 1.20 SwitchTargetTime
- 1.21 Target
- 1.22 Default values
- 1.23 Subobjects
- 2 Functions
- 3 States
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
AxisDir
Type: Object.Vector
AxisOrigin
Type: Object.Vector
bFinalTarget
Type: bool
CurForwardForceMag
Type: float
CurInwardForceMag
Type: float
CurSpiralForceMag
Type: float
DesiredDistanceDecayRate
Type: float
Default value: 500.0
DesiredDistanceToAxis
Type: float
Default value: 250.0
DT
Type: float
Default value: 0.1
ForwardForceMag
Type: float
Default value: 15000.0
IgniteSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_MissileIgnite'
IgniteTime
Type: float
Default value: 0.2
InitialAcceleration
Type: Object.Vector
Modifiers: repnotify
InwardForceMag
Type: float
Default value: 25.0
InwardForceMagGrowthRate
Type: float
KillRange
Type: float
Default value: 2000.0
ProjIgnitedFlightTemplate
Type: ParticleSystem
Default value: ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_MissileTrailIgnited'
SecondTarget
Type: Object.Vector
SpiralForceMag
Type: float
Default value: 800.0
SwitchTargetTime
Type: float
Target
Type: Object.Vector
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 750.0 | ||||||||
bCollideActors | False | ||||||||
bNetTemporary | False | ||||||||
bRotationFollowsVelocity | True | ||||||||
bWaitForEffects | True | ||||||||
Damage | 50.0 | ||||||||
DamageRadius | 220.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 0.5 | ||||||||
ExplosionLightClass | Class'UTGame.UTCicadaRocketExplosionLight' | ||||||||
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' | ||||||||
LifeSpan | 7.0 | ||||||||
MaxSpeed | 4000.0 | ||||||||
MomentumTransfer | 40000.0 | ||||||||
MyDamageType | Class'UTGameContent.UTDmgType_CicadaRocket' | ||||||||
ProjExplosionTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_MissileExplosion' | ||||||||
ProjFlightTemplate | ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_MissileTrail' | ||||||||
RotationRate |
|
||||||||
Speed | 1000.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Functions
Events
Landed
Overrides: UTProjectile.Landed
Explode when the projectile comes to rest on the floor. It's called from the native physics processing functions. By default, when we hit the floor, we just explode.
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
Other instance functions
ArmMissile
ChangeTarget
Explode
Overrides: UTProjectile.Explode
Explode this Projectile
Ignite
Init
Overrides: UTProjectile.Init
Initialize the Projectile
ProcessTouch
Overrides: UTProjectile.ProcessTouch
States
Homing
Homing.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Homing.Timer
Overrides: Actor.Timer (global)
Spiraling
Spiraling.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Spiraling.Timer
Overrides: Actor.Timer (global)