Always snap to grid
Difference between revisions of "UE3:UTProj DarkWalkerBolt (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 22: | Line 22: | ||
| {{tl|Damage||Projectile}} | | {{tl|Damage||Projectile}} | ||
| 40.0 | | 40.0 | ||
+ | |- | ||
+ | | {{tl|DrawScale||Actor}} | ||
+ | | 1.2 | ||
|- | |- | ||
| {{tl|LifeSpan||Actor internal variables}} | | {{tl|LifeSpan||Actor internal variables}} | ||
− | | 1. | + | | 1.6 |
|- | |- | ||
| {{tl|MaxSpeed||Projectile}} | | {{tl|MaxSpeed||Projectile}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Projectile >> UTProjectile >> UTProj_DarkWalkerBolt |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AccelRate | 20000.0 |
CheckRadius | 40.0 |
Damage | 40.0 |
DrawScale | 1.2 |
LifeSpan | 1.6 |
MaxSpeed | 10000.0 |
MomentumTransfer | 4000.0 |
MyDamageType | Class'UTGameContent.UTDmgType_DarkWalkerBolt' |
ProjExplosionTemplate | ParticleSystem'VH_DarkWalker.Effects.P_VH_Darkwalker_Secondary_Impact' |
ProjFlightTemplate | ParticleSystem'VH_DarkWalker.Effects.P_VH_Darkwalker_Secondary_Projectile' |
Speed | 4000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.