Gah - a solution with more questions. – EntropicLqd
UE3:UTProj_FlakShard (UT3)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_FlakShard |
Contents
- Package:
- UTGame
- Direct subclass:
- UTProj_FlakShardMain
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bCheckShortRangeKill
Type: bool
if set, play camera anim for killer when kill at very short range (set to false for shards spawned by alt shell)
Default value: True
Bounces
Type: int
- of times they can bounce
Default value: 2
BounceTemplate
Type: ParticleSystem
Default value: ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_Rock_bounce'
bShrinking
Type: bool
DamageAttenuation
Type: float
How fast damage is reduced per second from when the chunk is fired
Default value: 5.0
DefaultHitSound
Type: UTPhysicalMaterialProperty.MaterialSoundEffect
Default value:
Member | Value |
---|---|
Sound | SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireImpactDirtCue' |
HitPawnSound
Type: SoundCue
Default value: SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireImpactFleshCue'
LastImpactEffect
Type: ParticleSystemComponent
reference to impact effect we created; we wait for this before being destroyed
RockSmokeTemplate
Type: ParticleSystem
Default value: ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_rocksmoke'
ShortRangeKillAnim
Type: CameraAnim
the camera anim to play
Default value: CameraAnim'Camera_FX.Gameplay.C_Impact_CharacterGib_Near'
ShrinkTimer
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bBounce | True | ||||||||
CheckRadius | 20.0 | ||||||||
Damage | 18.0 | ||||||||
DesiredRotation |
|
||||||||
ImpactSound | SoundCue'A_Weapon_FlakCannon.Weapons.A_FlakCannon_FireImpactDirtCue' | ||||||||
LifeSpan | 2.0 | ||||||||
MaxEffectDistance | 5000.0 | ||||||||
MaxSpeed | 3500.0 | ||||||||
MomentumTransfer | 14000.0 | ||||||||
MyDamageType | Class'UTGame.UTDmgType_FlakShard' | ||||||||
NetCullDistanceSquared | 4.9E7 | ||||||||
ProjFlightTemplate | ParticleSystem'WP_FlakCannon.Effects.P_WP_Flak_trails' | ||||||||
RotationRate |
|
||||||||
Speed | 3500.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Functions
Events
HitWall
Overrides: Projectile.HitWall
Landed
Overrides: UTProjectile.Landed
Explode when the projectile comes to rest on the floor. It's called from the native physics processing functions. By default, when we hit the floor, we just explode.
Other instance functions
GetDamage
Attenuate shard damage at long range
GetMomentumTransfer
Init
Overrides: UTProjectile.Init
Initialize the Projectile
InternalSpawnFlightEffects
MyOnParticleSystemFinished
Overrides: UTProjectile.MyOnParticleSystemFinished
ProcessTouch
Overrides: UTProjectile.ProcessTouch
SpawnFlightEffects
Overrides: UTProjectile.SpawnFlightEffects
Spawns any effects needed for the flight of this projectile