My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTProj Grenade (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: class descriptions for UDK January update (part 8)) |
(No difference)
|
Latest revision as of 06:02, 17 January 2010
Object >> Actor >> Projectile >> UTProjectile >> UTProj_Grenade |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value |
---|---|
bBounce | True |
bNetTemporary | False |
CheckRadius | 36.0 |
CustomGravityScaling | 0.5 |
Damage | 100.0 |
DamageRadius | 200.0 |
DecalHeight | 128.0 |
DecalWidth | 128.0 |
ExplosionDecal | MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01' |
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' |
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' |
ImpactSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_GrenadeFloor_Cue' |
LifeSpan | 0.0 |
MaxSpeed | 1000.0 |
MomentumTransfer | 50000.0 |
MyDamageType | Class'UTGame.UTDmgType_Grenade' |
Physics | PHYS_Falling |
ProjExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' |
ProjFlightTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_Smoke_Trail' |
Speed | 700.0 |
TossZ | 245.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
HitWall[edit]
Overrides: Projectile.HitWall
Give a little bounce
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
When a grenade enters the water, kill effects/velocity and let it sink
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTProjectile.PostBeginPlay
Set the initial velocity and cook time
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Explode
Other instance functions[edit]
Init[edit]
function Init (Object.Vector Direction)
Overrides: UTProjectile.Init
Initialize the Projectile