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Difference between revisions of "UE3:UTProj LeviathanBolt (UT3)"

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| {{tl|DamageRadius||Projectile}}
 
| {{tl|DamageRadius||Projectile}}
 
| 300.0
 
| 300.0
 +
|-
 +
| {{tl|DrawScale||Actor}}
 +
| 1.2
 
|-
 
|-
 
| {{tl|LifeSpan||Actor internal variables}}
 
| {{tl|LifeSpan||Actor internal variables}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_LeviathanBolt
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

InitialDir[edit]

Type: Object.Vector


TargetLoc[edit]

Type: Object.Vector


Default values[edit]

Property Value
AccelRate 20000.0
CheckRadius 30.0
Damage 100.0
DamageRadius 300.0
DrawScale 1.2
LifeSpan 4.0
MaxSpeed 3500.0
MomentumTransfer 4000.0
MyDamageType Class'UTGameContent.UTDmgType_LeviathanBolt'
ProjExplosionTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BoltImpact'
ProjFlightTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Bolt'
Speed 1200.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTProjectile.PostBeginPlay

When this actor begins its life, play any ambient sounds attached to it

Shutdown[edit]

simulated event Shutdown ()

Overrides: UTProjectile.Shutdown

Clean up

Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer