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Difference between revisions of "UE3:UTProj LeviathanBolt (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| {{tl|DamageRadius||Projectile}} | | {{tl|DamageRadius||Projectile}} | ||
| 300.0 | | 300.0 | ||
+ | |- | ||
+ | | {{tl|DrawScale||Actor}} | ||
+ | | 1.2 | ||
|- | |- | ||
| {{tl|LifeSpan||Actor internal variables}} | | {{tl|LifeSpan||Actor internal variables}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Projectile >> UTProjectile >> UTProj_LeviathanBolt |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
InitialDir[edit]
Type: Object.Vector
TargetLoc[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
AccelRate | 20000.0 |
CheckRadius | 30.0 |
Damage | 100.0 |
DamageRadius | 300.0 |
DrawScale | 1.2 |
LifeSpan | 4.0 |
MaxSpeed | 3500.0 |
MomentumTransfer | 4000.0 |
MyDamageType | Class'UTGameContent.UTDmgType_LeviathanBolt' |
ProjExplosionTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BoltImpact' |
ProjFlightTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_Bolt' |
Speed | 1200.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTProjectile.PostBeginPlay
When this actor begins its life, play any ambient sounds attached to it
Shutdown[edit]
simulated event Shutdown ()
Overrides: UTProjectile.Shutdown
Clean up
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer