My program doesn't have bugs. It just develops random features.
UE3:UTProj_MantaBolt (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_MantaBolt |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
AccelRate | 16000.0 |
CheckRadius | 30.0 |
Damage | 36.0 |
DrawScale | 2.0 |
ExplosionSound | SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Shot' |
LifeSpan | 1.6 |
MaxSpeed | 7000.0 |
MomentumTransfer | 4000.0 |
MyDamageType | Class'UTGameContent.UTDmgType_MantaBolt' |
ProjExplosionTemplate | ParticleSystem'VH_Manta.Effects.PS_Manta_Gun_Impact' |
ProjFlightTemplate | ParticleSystem'VH_Manta.Effects.PS_Manta_Projectile' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Instance functions
SpawnExplosionEffects
simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.SpawnExplosionEffects
Spawn Explosion Effects