My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTProj Redeemer (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_RedeemerBase >> UTProj_Redeemer
Package: 
UTGameContent
Direct subclass:
UTProj_RedeemerRed

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AmbientSound SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FlyLoop01Cue'
Components[2] StaticMeshComponent'ProjectileMesh'
DistanceExplosionTemplates[0]
Member Value
MinDistance 2200.0
Template ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Far'
DistanceExplosionTemplates[1]
Member Value
MinDistance 1500.0
Template ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Mid'
DistanceExplosionTemplates[2]
Member Value
Template ParticleSystem'WP_Redeemer.Particles.P_WP_Redeemer_Explo_Near'
ExplosionClass Class'UTGameContent.UTEmit_SmallRedeemerExplosion'
ExplosionShake CameraAnim'Camera_FX.WP_Redeemer.C_WP_Redeemer_Shake'
ExplosionSound SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_ExplodeCue'
MyDamageType Class'UTGameContent.UTDmgType_Redeemer'
ProjFlightTemplate ParticleSystem'WP_Redeemer.Effects.P_WP_Redeemer_SmokeTrail'
ProjMesh StaticMeshComponent'ProjectileMesh'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_RedeemerBase.CollisionCylinder

Property Value
Translation
Member Value
X 40.0
Y 0.0
Z 0.0

ProjectileMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
bForceDirectLightMap True
BlockActors False
BlockRigidBody False
bUseAsOccluder False
CachedCullDistance 20000.0
CastShadow False
CollideActors False
CullDistance 20000.0
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment'
LightingChannels
Member Value
BSP True
Static True
Scale 3.0
StaticMesh StaticMesh'WP_Redeemer.Mesh.S_WP_Redeemer_Missile_Open'
Translation
Member Value
X 32.0
Y 0.0
Z 0.0

RedeemerLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTProj_RedeemerBase.RedeemerLightEnvironment

No new values.