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Difference between revisions of "UE3:UTProj Rocket (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Default values== | ==Default values== | ||
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| {{tl|AmbientSound||UTProjectile}} | | {{tl|AmbientSound||UTProjectile}} | ||
| {{cl|SoundCue}}'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue' | | {{cl|SoundCue}}'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue' | ||
+ | |- | ||
+ | | {{tl|bAttachExplosionToPawns||UTProjectile}} | ||
+ | | False | ||
|- | |- | ||
| {{tl|bAttachExplosionToVehicles||UTProjectile}} | | {{tl|bAttachExplosionToVehicles||UTProjectile}} | ||
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|- | |- | ||
| {{tl|CheckRadius||UTProjectile}} | | {{tl|CheckRadius||UTProjectile}} | ||
− | | | + | | 42.0 |
|- | |- | ||
| {{tl|Damage||Projectile}} | | {{tl|Damage||Projectile}} |
Latest revision as of 05:27, 16 August 2009
Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket |
- Package:
- UTGame
- Direct subclasses:
- UTProj_SeekingRocket, UTProj_LeviathanRocket, UTProj_LoadedRocket, UTProj_TurretRocket
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Travel_Cue' | ||||||||
bAttachExplosionToPawns | False | ||||||||
bAttachExplosionToVehicles | False | ||||||||
bCheckProjectileLight | True | ||||||||
bWaitForEffects | True | ||||||||
CheckRadius | 42.0 | ||||||||
Damage | 100.0 | ||||||||
DamageRadius | 220.0 | ||||||||
DecalHeight | 128.0 | ||||||||
DecalWidth | 128.0 | ||||||||
DesiredRotation |
|
||||||||
ExplosionDecal | MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01' | ||||||||
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' | ||||||||
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' | ||||||||
LifeSpan | 8.0 | ||||||||
MaxSpeed | 1350.0 | ||||||||
MomentumTransfer | 85000.0 | ||||||||
MyDamageType | Class'UTGame.UTDmgType_Rocket' | ||||||||
ProjectileLightClass | Class'UTGame.UTRocketLight' | ||||||||
ProjExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' | ||||||||
ProjFlightTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketTrail' | ||||||||
RotationRate |
|
||||||||
Speed | 1350.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTProjectile.PostBeginPlay
When this actor begins its life, play any ambient sounds attached to it