UE3:UTProj SPMAShellChild (UT3): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
Auto-generated page
 
No edit summary
 
Line 27: Line 27:
|-
|-
| {{tl|DrawScale||Actor}}
| {{tl|DrawScale||Actor}}
| 0.0
| 0.7
|-
|-
| {{tl|ExplosionLightClass||UTProjectile}}
| {{tl|ExplosionLightClass||UTProjectile}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_SPMAShellChild
Package:
UTGameContent
Direct subclass:
UTProj_EradicatorShellChild

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bNetTemporary False
bRotationFollowsVelocity True
Damage 220.0
DamageRadius 500.0
DrawScale 0.7
ExplosionLightClass Class'UTGame.UTCicadaRocketExplosionLight'
ExplosionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellFragmentExplode'
LifeSpan 8.0
MaxSpeed 4000.0
MomentumTransfer 175000.0
MyDamageType Class'UTGameContent.UTDmgType_SPMASmallShell'
Physics PHYS_Falling
ProjExplosionTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_Ground_Explo'
ProjFlightTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_MiniProjectile'
Speed 4000.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.