My program doesn't have bugs. It just develops random features.

UE3:UTProj_SPMAShellChild (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_SPMAShellChild
Package: 
UTGameContent
Direct subclass:
UTProj_EradicatorShellChild

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bNetTemporary False
bRotationFollowsVelocity True
Damage 220.0
DamageRadius 500.0
DrawScale 0.7
ExplosionLightClass Class'UTGame.UTCicadaRocketExplosionLight'
ExplosionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellFragmentExplode'
LifeSpan 8.0
MaxSpeed 4000.0
MomentumTransfer 175000.0
MyDamageType Class'UTGameContent.UTDmgType_SPMASmallShell'
Physics PHYS_Falling
ProjExplosionTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Primary_Shell_Ground_Explo'
ProjFlightTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_MiniProjectile'
Speed 4000.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

No new values.