Cogito, ergo sum
Difference between revisions of "UE3:UTProj ScorpionGlob Base (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 49: | Line 49: | ||
|- | |- | ||
| {{tl|Buoyancy||UTProjectile}} | | {{tl|Buoyancy||UTProjectile}} | ||
− | | 1. | + | | 1.5 |
|- | |- | ||
| {{tl|CheckRadius||UTProjectile}} | | {{tl|CheckRadius||UTProjectile}} | ||
Line 73: | Line 73: | ||
|- | |- | ||
| {{tl|LifeSpan||Actor internal variables}} | | {{tl|LifeSpan||Actor internal variables}} | ||
− | | 1. | + | | 1.6 |
|- | |- | ||
| {{tl|MaxEffectDistance||UTProjectile}} | | {{tl|MaxEffectDistance||UTProjectile}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Projectile >> UTProjectile >> UTProj_ScorpionGlob_Base |
- Package:
- UTGame
- Direct subclasses:
- UTProj_ScorpionGlob, UTProj_ScorpionGlob_Red
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
FearSpot[edit]
Type: UTAvoidMarker
used to notify AI of bio on the ground
LastTraceTime[edit]
Type: float
Used in TickSpecial() manta seeking code
SeekAccel[edit]
Type: float
Acceleration while homing in on hover vehicle
Default value: 6000.0
SeekRangeSq[edit]
Type: float
Default value: 250000.0
SeekTarget[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
bNetTemporary | False |
Buoyancy | 1.5 |
CheckRadius | 36.0 |
Damage | 80.0 |
DamageRadius | 220.0 |
DecalHeight | 128.0 |
DecalWidth | 128.0 |
ExplosionDecal | MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01' |
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' |
LifeSpan | 1.6 |
MaxEffectDistance | 7000.0 |
MaxSpeed | 4000.0 |
MomentumTransfer | 40000.0 |
Physics | PHYS_Falling |
Speed | 4000.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
PhysicsVolumeChange[edit]
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
Shutdown[edit]
simulated event Shutdown ()
Overrides: UTProjectile.Shutdown
Clean up
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.Explode
Explode this glob