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Difference between revisions of "UE3:UTProj SpiderMine (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_SpiderMineBase >> UTProj_SpiderMine
Package: 
UTGameContent
Direct subclass:
UTProj_SpiderMineBlue

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AttackScreechSoundComponent AudioComponent'AttackScreech'
Components[1] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[2] SkeletalMeshComponent'MeshComponentA'
Components[3] AudioComponent'AmbientAudio'
Components[4] AudioComponent'AttackScreech'
ExplosionLightClass Class'UTGame.UTRocketExplosionLight'
ExplosionSound SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue'
Mesh SkeletalMeshComponent'MeshComponentA'
MyDamageType Class'UTGameContent.UTDmgType_SpiderMine'
ProjExplosionTemplate ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion'
WalkingSoundComponent AudioComponent'AmbientAudio'

Subobjects[edit]

AmbientAudio[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_WalkLoopCue'

AttackScreech[edit]

Class: Engine.AudioComponent

Property Value
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_AttackScreechCue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_SpiderMineBase.CollisionCylinder

Property Value
CollideActors True
CollisionHeight 10.0
CollisionRadius 10.0

MeshComponentA[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTProj_SpiderMine:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_3P'
bUpdateSkelWhenNotRendered False
bUseAsOccluder False
CachedCullDistance 6000.0
CullDistance 6000.0
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SpiderMine:MyLightEnvironment'
Materials[0] Material'PICKUPS.Deployables.Materials.M_Deployables_Spider_VRed'
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_3P'
Translation
Member Value
X 0.0
Y 0.0
Z -11.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
AmbientGlow
Member Value
A 1.0
B 0.4
G 0.4
R 0.4
ModShadowFadeoutTime 1.0

Instance functions[edit]

ProjectileHurtRadius[edit]

simulated function bool ProjectileHurtRadius (float DamageAmount, float InDamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HurtOrigin, Object.Vector HitNormal, optional class<DamageTypeImpactedActorDamageType)

Overrides: UTProjectile.ProjectileHurtRadius

Hurt locally authoritative actors within the radius. Projectile version if needed offsets the start of the radius check to prevent hits embedded in walls from failing to cause damage